k3d/share/shaders/k3d_hdr_light.sl:51:	float shadowblur = 0.0;

k3d/share/shaders/k3d_hdr_light.sl:95:		            Cl *= 1 - shadow(shadowname, Ps, "samples", shadowsamples, "blur", shadowblur, "bias", shadowbias);

k3d/share/shaders/k3d_hdri2.sl:8:       float shadowblur = 0.001;
k3d/share/shaders/k3d_hdri2.sl:19:				    "blur", shadowblur, "bias", shadowbias);
k3d/share/shaders/k3d_softboxes.sl:277:    float   shadowblur = 0.01,
k3d/share/shaders/k3d_softboxes.sl:282:    float   shadowblurb = 0.01,
k3d/share/shaders/k3d_softboxes.sl:287:    float   shadowblurc = 0.01,
k3d/share/shaders/k3d_softboxes.sl:292:    float   shadowblurd = 0.01,
k3d/share/shaders/k3d_softboxes.sl:468:			shadowblur,shadowsamples,shadowbias);
k3d/share/shaders/k3d_softboxes.sl:473:			shadowblurb,shadowsamplesb,shadowbiasb);
k3d/share/shaders/k3d_softboxes.sl:478:			shadowblurc,shadowsamplesc,shadowbiasc);
k3d/share/shaders/k3d_softboxes.sl:483:			shadowblurd,shadowsamplesd,shadowbiasd);
k3d/share/shaders/k3d_superkagee.sl:43:            float       shadowblura = 0,
k3d/share/shaders/k3d_superkagee.sl:50:            float       shadowblurb = 0,
k3d/share/shaders/k3d_superkagee.sl:57:            float       shadowblurc = 0,
k3d/share/shaders/k3d_superkagee.sl:64:            float       shadowblurd = 0,
k3d/share/shaders/k3d_superkagee.sl:78:                    shadowfilta,shadowblura,shadowsamplesa,shadowbiasa
k3d/share/shaders/k3d_superkagee.sl:85:                    shadowfiltb,shadowblurb,shadowsamplesb,shadowbiasb
k3d/share/shaders/k3d_superkagee.sl:92:                    shadowfiltc,shadowblurc,shadowsamplesc,shadowbiasc
k3d/share/shaders/k3d_superkagee.sl:99:                    shadowfiltd,shadowblurd,shadowsamplesd,shadowbiasd
k3d/share/shaders/k3d_uberlight.sl:103: *   shadowblur - how soft to make the shadow edge, expressed as a
k3d/share/shaders/k3d_uberlight.sl:390:		     float shadowblur = 0.01, shadowbias = .01, shadownsamps =
k3d/share/shaders/k3d_uberlight.sl:489:	    1 - shadow(shadowmap, Ps, "blur", shadowblur, "samples",
