k3d/share/shaders/k3d_softboxes.sl:273:    color shadowcolor = 0;
k3d/share/shaders/k3d_softboxes.sl:491:	Cl = mix(Cl, (shadowcolor*shadowintensity*adjIntensity), fullShad);
k3d/share/shaders/k3d_uberlight.sl:134: *   shadowcolor - Shadows (i.e., those regions with "occlusion" as
k3d/share/shaders/k3d_uberlight.sl:138: *       of the light to "shadowcolor".  If this color is set to
k3d/share/shaders/k3d_uberlight.sl:143: *       something yellowish and make the shadowcolor dark but
k3d/share/shaders/k3d_uberlight.sl:392:		     color shadowcolor = 0;
k3d/share/shaders/k3d_uberlight.sl:518:	lcol = mix(shadowcolor, lcol, unoccluded);
