k3d/share/shaders/k3d_hdr_light.sl:48:	float shadowmapping = 0.0;

k3d/share/shaders/k3d_hdr_light.sl:93:		if (shadowmapping == 1){

k3d/share/shaders/k3d_uberlight.sl:101: *   shadowmap - the name of the texture containing the shadow map.  If
k3d/share/shaders/k3d_uberlight.sl:389:		     string shadowmap = "";
k3d/share/shaders/k3d_uberlight.sl:487:	if(shadowmap != "")
k3d/share/shaders/k3d_uberlight.sl:489:	    1 - shadow(shadowmap, Ps, "blur", shadowblur, "samples",
