k3d/share/shaders/k3d_causticlight.sl:9:	       string shadowname = "";
k3d/share/shaders/k3d_causticlight.sl:25:        if (shadowname != "") {
k3d/share/shaders/k3d_causticlight.sl:26:            float caustic = shadow (shadowname, Ps, "samples", samples,
k3d/share/shaders/k3d_contacshadow.sl:15:    string shadowname = "";     /* the name of the texture file */  
k3d/share/shaders/k3d_contacshadow.sl:25:    textureinfo(shadowname, "viewingmatrix", matNl);  
k3d/share/shaders/k3d_contacshadow.sl:30:    textureinfo(shadowname, "projectionmatrix", matNP);  
k3d/share/shaders/k3d_contacshadow.sl:45:	float mapdist = float texture(shadowname, ss, tt, "samples", samples);
k3d/share/shaders/k3d_distant_shadow.sl:6:	string shadowname="";
k3d/share/shaders/k3d_distant_shadow.sl:15:			if (shadowname != "") {
k3d/share/shaders/k3d_distant_shadow.sl:16:				Cl *= 1 - shadow(shadowname, Ps, "samples", samples,
k3d/share/shaders/k3d_hdr_light.sl:49:	string shadowname = "";

k3d/share/shaders/k3d_hdr_light.sl:94:		        if (shadowname != "") {

k3d/share/shaders/k3d_hdr_light.sl:95:		            Cl *= 1 - shadow(shadowname, Ps, "samples", shadowsamples, "blur", shadowblur, "bias", shadowbias);

k3d/share/shaders/k3d_hdri2.sl:7:       string shadowname = "";
k3d/share/shaders/k3d_hdri2.sl:17:        if (shadowname != "")
k3d/share/shaders/k3d_hdri2.sl:18:            Cl *= 1 - color shadow (shadowname, Ps, "samples", shadowsamples,
k3d/share/shaders/k3d_shadowdistant_rim.sl:9:    string shadowname="";
k3d/share/shaders/k3d_shadowdistant_rim.sl:19:        if (shadowname != "") {
k3d/share/shaders/k3d_shadowdistant_rim.sl:20:                Cl *= 1 - shadow(shadowname, Ps, "samples", samples,
k3d/share/shaders/k3d_softboxes.sl:275:    string shadowname = "";
k3d/share/shaders/k3d_softboxes.sl:280:    string shadownameb = "";
k3d/share/shaders/k3d_softboxes.sl:285:    string shadownamec = "";
k3d/share/shaders/k3d_softboxes.sl:290:    string shadownamed = "";
k3d/share/shaders/k3d_softboxes.sl:466:	    if (shadowname != "") {
k3d/share/shaders/k3d_softboxes.sl:467:	    shadowed = sbShadow(shadowname,Ps,shadowfilt,
k3d/share/shaders/k3d_softboxes.sl:471:	    if (shadownameb != "") {
k3d/share/shaders/k3d_softboxes.sl:472:	    shadowed = sbShadow(shadownameb,Ps,shadowfiltb,
k3d/share/shaders/k3d_softboxes.sl:476:	    if (shadownamec != "") {
k3d/share/shaders/k3d_softboxes.sl:477:	    shadowed = sbShadow(shadownamec,Ps,shadowfiltc,
k3d/share/shaders/k3d_softboxes.sl:481:	    if (shadownamed != "") {
k3d/share/shaders/k3d_softboxes.sl:482:	    shadowed = sbShadow(shadownamed,Ps,shadowfiltd,
k3d/share/shaders/k3d_superkagee.sl:41:    string     shadownamea = "";
k3d/share/shaders/k3d_superkagee.sl:48:    string     shadownameb = "";
k3d/share/shaders/k3d_superkagee.sl:55:    string     shadownamec = "";
k3d/share/shaders/k3d_superkagee.sl:62:    string     shadownamed = "";
k3d/share/shaders/k3d_superkagee.sl:75:    if (shadownamea != "") {
k3d/share/shaders/k3d_superkagee.sl:77:        shadowed = clamp(shadowdensitya,0,1) * do_shadow6(shadownamea,P,
k3d/share/shaders/k3d_superkagee.sl:82:    }if (shadownameb != "") {
k3d/share/shaders/k3d_superkagee.sl:84:        shadowed = clamp(shadowdensityb,0,1) * do_shadow6(shadownameb,P,
k3d/share/shaders/k3d_superkagee.sl:89:    }if (shadownamec != "") {
k3d/share/shaders/k3d_superkagee.sl:91:        shadowed = clamp(shadowdensityc,0,1) * do_shadow6(shadownamec,P,
k3d/share/shaders/k3d_superkagee.sl:96:    }if (shadownamed != "") {
k3d/share/shaders/k3d_superkagee.sl:98:        shadowed = clamp(shadowdensityd,0,1) * do_shadow6(shadownamed,P,
k3d/share/shaders/k3d_waterlight.sl:16:	string shadowname="";
k3d/share/shaders/k3d_waterlight.sl:27:	if(shadowname != "")
k3d/share/shaders/k3d_waterlight.sl:29:			Cl *= 1 - shadow(shadowname, Ps, "samples", samples, "blur", blur, "bias", bias);
