k3d/share/shaders/k3d_skin1.sl:18: * skincolor, skinmap = the color of the skin. Using a map overrides original skincolor
k3d/share/shaders/k3d_skin1.sl:173:  string skinmap = "";
k3d/share/shaders/k3d_skin1.sl:227:  if (skinmap != "")
k3d/share/shaders/k3d_skin1.sl:228:      Cskin = color texture(skinmap);
