k3d/share/shaders/k3d_antialiasedchecks.sl:31:  float smod, tmod;     /* Texture position within the pattern */
k3d/share/shaders/k3d_antialiasedchecks.sl:51:  smod = mod (s*frequency, 1);
k3d/share/shaders/k3d_antialiasedchecks.sl:56:      x = ((smoothstep (.5,.5+sfuzz,smod)) + (1 - smoothstep (0,sfuzz,smod)));
k3d/share/shaders/k3d_bubbles.sl:19: float smod = mod((s) * frequency, 1) - 0.5;
k3d/share/shaders/k3d_bubbles.sl:21: point myPoint = (smod, 0, tmod);
k3d/share/shaders/k3d_fur1.sl:16:  float smod = mod(u*fac,1),

k3d/share/shaders/k3d_fur1.sl:19:  if (smod < 0.5) {

k3d/share/shaders/k3d_grass_displace.sl:30:  float smod = mod(ss*fac,1),

k3d/share/shaders/k3d_grass_displace.sl:34:  if (smod < 0.5) {

k3d/share/shaders/k3d_grass_displace.sl:39:      x = smod*10; 

k3d/share/shaders/k3d_grass_displace.sl:50:      x = (smod - 0.5)*10;

k3d/share/shaders/k3d_grass_surface.sl:27:  float smod = mod(ss*fac,1),

k3d/share/shaders/k3d_grass_surface.sl:30:  if (smod > tmod) {

k3d/share/shaders/k3d_grass_surface.sl:31:    if (smod < 0.5) {

