k3d/share/shaders/k3d_distant_shadow.sl:12:		solar( to - from, 0.0 ) {
k3d/share/shaders/k3d_distantlight.sl:14:  solar(to - from, 0) Cl = intensity * lightcolor;
k3d/share/shaders/k3d_hdr_light.sl:63:	solar (-axis, 1.570796327) {

k3d/share/shaders/k3d_hdri1.sl:3:    solar () {
k3d/share/shaders/k3d_indirect.sl:26:  solar(-axis, 0)
k3d/share/shaders/k3d_shadowdistant_rim.sl:17:    solar( to - from, 0.0 ) {
k3d/share/shaders/k3d_softboxes.sl:351:    solar() {
k3d/share/shaders/k3d_waterlight.sl:22:	solar(vector "shader" (0, -1, 0), 0)
