k3d/share/shaders/k3d_terran.sl:21:		   float spectral_exp = 0.5;
k3d/share/shaders/k3d_terran.sl:62:	  o *= spectral_exp;
k3d/share/shaders/k3d_terran.sl:70:      o = spectral_exp;
k3d/share/shaders/k3d_terran.sl:80:	  bumpy += snoise(tp) * min(weight, spectral_exp);
k3d/share/shaders/k3d_terran.sl:81:	  o *= spectral_exp;
k3d/share/shaders/k3d_terran2.sl:21: *    spectral_exp, lacunarity, octaves - control the fractal characteristics
k3d/share/shaders/k3d_terran2.sl:78:	  float spectral_exp = 0.5;
k3d/share/shaders/k3d_terran2.sl:121:	  o *= spectral_exp;
k3d/share/shaders/k3d_terran2.sl:128:      o = spectral_exp;  tp = Ptexture;
k3d/share/shaders/k3d_terran2.sl:136:	  bumpy += snoise(tp) * min (weight, spectral_exp);
k3d/share/shaders/k3d_terran2.sl:137:	  o *= spectral_exp;
k3d/share/shaders/k3d_terranbump.sl:17:displacement k3d_terranbump(float spectral_exp = 0.5;
k3d/share/shaders/k3d_terranbump.sl:40:	  o *= spectral_exp;
k3d/share/shaders/k3d_terranbump.sl:48:      o = spectral_exp;
k3d/share/shaders/k3d_terranbump.sl:58:	  bumpy += snoise(tp) * min(weight, spectral_exp);
k3d/share/shaders/k3d_terranbump.sl:59:	  o *= spectral_exp;
