k3d/share/shaders/k3d_fur2.sl:45:	 float roughness2  = 0.016;
k3d/share/shaders/k3d_fur2.sl:141:	     (SPEC2*Cl*pow(Kajiya, 1/roughness2)));
k3d/share/shaders/k3d_softboxes.sl:236:		boxRoundness2	= 0;
k3d/share/shaders/k3d_softboxes.sl:377:		    boxRoundness2,boxColor2,boxOpacity2,decayRate,
k3d/share/shaders/k3d_toonmap.sl:36:float ss2=1; 
k3d/share/shaders/k3d_toonmap.sl:85:float temp_ss2;
k3d/share/shaders/k3d_toonmap.sl:87:if (ss2 ==1) {temp_ss2=s;} else {temp_ss2=ss2;}
k3d/share/shaders/k3d_toonmap.sl:97:temt_c2=texture(Ink_Map,temp_ss2,temp_tt2,"swidth",swidth2,"twidth",twidth2,"samples",samples2);
k3d/share/shaders/k3d_toonmap.sl:101:temt_c2=texture(Ink_Map[channel2],temp_ss2,temp_tt2,"swidth",swidth2,"twidth",twidth2,"samples",samples2);
