k3d/share/shaders/k3d_softboxes.sl:260:		boxRoundness4	= 0;
k3d/share/shaders/k3d_softboxes.sl:401:		    boxRoundness4,boxColor4,boxOpacity4,decayRate,
k3d/share/shaders/k3d_toonmap.sl:15:float ss4=1; 
k3d/share/shaders/k3d_toonmap.sl:43:float temp_ss4;
k3d/share/shaders/k3d_toonmap.sl:45:if (ss4 ==1) {temp_ss4=s;} else {temp_ss4=ss4;}
k3d/share/shaders/k3d_toonmap.sl:55:temt_c4=texture(Highlight_Map,temp_ss4,temp_tt4,"swidth",swidth4,"twidth",twidth4,"samples",samples4);
k3d/share/shaders/k3d_toonmap.sl:59:temt_c4=texture(Highlight_Map[channel4],temp_ss4,temp_tt4,"swidth",swidth4,"twidth",twidth4,"samples",samples4);
