k3d/share/shaders/k3d_star.sl:30:    uniform float starangle = 2*PI/npoints;
k3d/share/shaders/k3d_star.sl:33:        (cos(starangle/2),sin(starangle/2),0);
k3d/share/shaders/k3d_star.sl:40:    a = mod(angle, starangle)/starangle;
k3d/share/shaders/k3d_wallpaper.sl:33:    uniform float starangle = 2*PI/npoints;
k3d/share/shaders/k3d_wallpaper.sl:36:        (cos(starangle/2),sin(starangle/2),0);
k3d/share/shaders/k3d_wallpaper.sl:58:                a = mod(angle, starangle)/starangle;
