k3d/share/shaders/k3d_gloop.sl:29:  vector stepsize = magnitude/freq;
k3d/share/shaders/k3d_gloop.sl:56:    P -= vtransform("object","current",step)*nz*stepsize;
k3d/share/shaders/k3d_noisysmoke.sl:32:		      float stepsize = 0.1; float debug = 0;
k3d/share/shaders/k3d_noisysmoke.sl:64:  d = integstart + random() * stepsize;
k3d/share/shaders/k3d_noisysmoke.sl:71:      GADD(PP, PW, li, dtau) ss = min(stepsize, end - d);
k3d/share/shaders/k3d_smoke.sl:15: *   stepsize - step size for integration
k3d/share/shaders/k3d_smoke.sl:37:		  float stepsize;
k3d/share/shaders/k3d_smoke.sl:57:	  0.5 * fBm(Psmoke * 2, stepsize * 2, smokeoctaves - 1, 2, 0.5);
k3d/share/shaders/k3d_smoke.sl:79:		 float stepsize = 0.1, maxsteps = 100;
k3d/share/shaders/k3d_smoke.sl:89:  float d = integstart + random() * stepsize;
k3d/share/shaders/k3d_smoke.sl:95:  float ss = min(stepsize, end - d);
k3d/share/shaders/k3d_smoke2.sl:13: *   stepsize - step size for integration
k3d/share/shaders/k3d_smoke2.sl:79:	    float stepsize = 0.1;
k3d/share/shaders/k3d_smoke2.sl:110:  d = integstart + /*random()* */ stepsize;
k3d/share/shaders/k3d_smoke2.sl:117:      ss = min (stepsize, end-d);
