k3d/share/shaders/k3d_ceramictiles.sl:9: *   stilespacing, ttilespacing - tile-to-tile spacing (separate controls
k3d/share/shaders/k3d_ceramictiles.sl:69:		  output float stile, ttile;)
k3d/share/shaders/k3d_ceramictiles.sl:73:  stile = ss - swhichtile;
k3d/share/shaders/k3d_ceramictiles.sl:84:/* Given coordinates (stile,ttile) and derivatives (ds,dt) *within* a
k3d/share/shaders/k3d_ceramictiles.sl:91:		  float stile, ttile, ds, dt;
k3d/share/shaders/k3d_ceramictiles.sl:99:      point noisep = mottlefreq * point(stile, ttile, tileindex);
k3d/share/shaders/k3d_ceramictiles.sl:107:	.05 * fBm(point(stile * 10, ttile * 10, tileindex + 10),
k3d/share/shaders/k3d_ceramictiles.sl:110:	.05 * fBm(point(stile * 10, ttile * 10, tileindex - 3),
k3d/share/shaders/k3d_ceramictiles.sl:114:	(smoothpulse(.05, .15, .85, .95, stile + sedgeoffset) *
k3d/share/shaders/k3d_ceramictiles.sl:122:	point(stile * speckfreq, ttile * speckfreq, tileindex + 8);
k3d/share/shaders/k3d_ceramictiles.sl:172:			 float stilespacing = 10, ttilespacing = 10;
k3d/share/shaders/k3d_ceramictiles.sl:194:  ss /= stilespacing;
k3d/share/shaders/k3d_ceramictiles.sl:195:  dss /= stilespacing;
k3d/share/shaders/k3d_ceramictiles.sl:201:   * the (stile,ttile) coordinates (both on [0,1]) within our tile.
k3d/share/shaders/k3d_ceramictiles.sl:203:  float swhichtile, twhichtile, stile, ttile;
k3d/share/shaders/k3d_ceramictiles.sl:206:			     swhichtile, twhichtile, stile, ttile);
k3d/share/shaders/k3d_ceramictiles.sl:214:  float tiledisp = smoothpulse(0, .075, 0.925, 1, stile);
k3d/share/shaders/k3d_ceramictiles.sl:228:  color Ctile = tiletexture(tileindex, stile, ttile, dss, dtt,
k3d/share/shaders/k3d_hextile.sl:65:  float ttile, stile;
k3d/share/shaders/k3d_hextile.sl:87:  stile = floor (ss / tilewidth);
k3d/share/shaders/k3d_hextile.sl:100:	      stile -= 1;
k3d/share/shaders/k3d_hextile.sl:103:	      stile += 1;
k3d/share/shaders/k3d_hextile.sl:109:  tileindex = stile+41*ttile;
k3d/share/shaders/k3d_slateroof.sl:66:	float stile, ttile, 							/* An integer identifying the current tile */
k3d/share/shaders/k3d_slateroof.sl:68:			newstile, newscoord, 				/* Used in calculations to identify an overlapping tile */
k3d/share/shaders/k3d_slateroof.sl:89:   stile = scoord / swidth;
k3d/share/shaders/k3d_slateroof.sl:90:   s_offset = stile - floor(stile);
k3d/share/shaders/k3d_slateroof.sl:92:   stile = floor(stile);
k3d/share/shaders/k3d_slateroof.sl:104:	cs = stile + .5;
k3d/share/shaders/k3d_slateroof.sl:105:	if ((mod(ct,2) >= 1)  && ((stile == 0) || (stile == sfreq)))
k3d/share/shaders/k3d_slateroof.sl:107:	cs = stile;
k3d/share/shaders/k3d_slateroof.sl:133:	 * storing the new tile in stile, ttile and new offset
k3d/share/shaders/k3d_slateroof.sl:144:			newstile = newscoord / swidth;
k3d/share/shaders/k3d_slateroof.sl:145:			news_offset = newstile - floor(newstile);
k3d/share/shaders/k3d_slateroof.sl:146:			newstile = floor(newstile);
k3d/share/shaders/k3d_slateroof.sl:149:			cs = newstile + .5;
k3d/share/shaders/k3d_slateroof.sl:150:			if ((mod(ct,2) >= 1) && ((newstile == 0) || (newstile == sfreq)))
k3d/share/shaders/k3d_slateroof.sl:152:				cs = newstile;
k3d/share/shaders/k3d_slateroof.sl:160:					stile = newstile;
k3d/share/shaders/k3d_slateroofd.sl:58:   float stile, ttile, 							/* An integer identifying the current tile */
k3d/share/shaders/k3d_slateroofd.sl:60:			newstile, newscoord, 				/* Used in calculations to identify an overlapping tile */
k3d/share/shaders/k3d_slateroofd.sl:80:   stile = scoord / swidth;
k3d/share/shaders/k3d_slateroofd.sl:81:   s_offset = stile - floor(stile);
k3d/share/shaders/k3d_slateroofd.sl:83:   stile = floor(stile);
k3d/share/shaders/k3d_slateroofd.sl:96:   		cs = stile + .5;
k3d/share/shaders/k3d_slateroofd.sl:97:   		if ((mod(ct,2) >= 1)  && ((stile == 0) || (stile == sfreq)))
k3d/share/shaders/k3d_slateroofd.sl:99:				cs = stile;
k3d/share/shaders/k3d_slateroofd.sl:125:		storing the new tile in stile, ttile and new offset
k3d/share/shaders/k3d_slateroofd.sl:136:			newstile = newscoord / swidth;
k3d/share/shaders/k3d_slateroofd.sl:137:			news_offset = newstile - floor(newstile);
k3d/share/shaders/k3d_slateroofd.sl:138:			newstile = floor(newstile);
k3d/share/shaders/k3d_slateroofd.sl:141:			cs = newstile + .5;
k3d/share/shaders/k3d_slateroofd.sl:142:			if ((mod(ct,2) >= 1) && ((newstile == 0) || (newstile == sfreq)))
k3d/share/shaders/k3d_slateroofd.sl:144:				cs = newstile;
k3d/share/shaders/k3d_slateroofd.sl:151:					stile = newstile;
k3d/share/shaders/k3d_stones.sl:98: float ss, tt, stile,ttile;
k3d/share/shaders/k3d_stones.sl:122:   stile = whichtile(cx,freq * tilefreq);
k3d/share/shaders/k3d_stones.sl:126:   float stoneindex = stile + 13 * ttile;
