k3d/share/shaders/k3d_graphic_lines.sl:176:	float stripemax_paint;
k3d/share/shaders/k3d_graphic_lines.sl:223:	stripemax_paint=0.5+smoothstep(0.0,1.0,illumination_paint)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:224:	float val1=(smoothstep((stripemin_paint)-(fuzz_paint),(stripemin_paint),(tt_paint))-smoothstep((stripemax_paint)-(fuzz_paint),(stripemax_paint),(tt_paint)));
