k3d/share/shaders/k3d_graphic_lines.sl:97:	float stripemin_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:149:	stripemin_highlight=0.5-smoothstep(0.0,1.0,illumination_highlight)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:151:	float val_highlight=(smoothstep((stripemin_highlight)-(fuzz_highlight),(stripemin_highlight),(tt_highlight))-smoothstep((stripemax_highlight)-(fuzz_highlight),(stripemax_highlight),(tt_highlight)));
k3d/share/shaders/k3d_graphic_lines.sl:175:	float stripemin_paint;
k3d/share/shaders/k3d_graphic_lines.sl:222:	}stripemin_paint=0.5-smoothstep(0.0,1.0,illumination_paint)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:224:	float val1=(smoothstep((stripemin_paint)-(fuzz_paint),(stripemin_paint),(tt_paint))-smoothstep((stripemax_paint)-(fuzz_paint),(stripemax_paint),(tt_paint)));
k3d/share/shaders/k3d_graphic_lines.sl:247:	float stripemin_ink;
k3d/share/shaders/k3d_graphic_lines.sl:294:	}stripemin_ink=0.5-smoothstep(0.0,1.0,illumination_ink)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:296:	float val2=(smoothstep((stripemin_ink)-(fuzz_ink),(stripemin_ink),(tt_ink))-smoothstep((stripemax_ink)-(fuzz_ink),(stripemax_ink),(tt_ink)));
k3d/share/shaders/k3d_woodcut.sl:16:float stripemin, stripemax, tt;
k3d/share/shaders/k3d_woodcut.sl:74:stripemin = 0.5 - smoothstep(0.0, 1.0, illumination)/2.0;
k3d/share/shaders/k3d_woodcut.sl:76:float val = pulse(stripemin, stripemax, fuzz, tt);
