k3d/share/shaders/k3d_graphic_lines.sl:247:	float stripemin_ink;
k3d/share/shaders/k3d_graphic_lines.sl:294:	}stripemin_ink=0.5-smoothstep(0.0,1.0,illumination_ink)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:296:	float val2=(smoothstep((stripemin_ink)-(fuzz_ink),(stripemin_ink),(tt_ink))-smoothstep((stripemax_ink)-(fuzz_ink),(stripemax_ink),(tt_ink)));
