k3d/share/shaders/k3d_fire.sl:11:  color layer_color, surface_color;
k3d/share/shaders/k3d_fire.sl:21:  surface_color = 0;
k3d/share/shaders/k3d_fire.sl:46:  surface_color = blend(surface_color, layer_color, layer_opac);
k3d/share/shaders/k3d_fire.sl:52:  Ci = surface_color;
k3d/share/shaders/k3d_graphic_lines.sl:93:	color surface_color_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:139:	{surface_color_highlight=color(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:143:	{surface_color_highlight=color(1.0,1.0,1.0);
k3d/share/shaders/k3d_graphic_lines.sl:146:	else {surface_color_highlight=color(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:153:	surface_color_highlight=((surface_color_highlight)*(1-(layer_opac_highlight))+(layer_color_highlight)*(layer_opac_highlight));
k3d/share/shaders/k3d_graphic_lines.sl:171:	color surface_color_paint;
k3d/share/shaders/k3d_graphic_lines.sl:213:	{surface_color_paint=color(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:217:	{surface_color_paint=color(1.0,1.0,1.0);
k3d/share/shaders/k3d_graphic_lines.sl:220:	else {surface_color_paint=color(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:226:	surface_color_paint=((surface_color_paint)*(1-(layer_opac_paint))+(layer_color_paint)*(layer_opac_paint));
k3d/share/shaders/k3d_graphic_lines.sl:243:	color surface_color_ink;
k3d/share/shaders/k3d_graphic_lines.sl:285:	{surface_color_ink=color(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:289:	{surface_color_ink=color(1.0,1.0,1.0);
k3d/share/shaders/k3d_graphic_lines.sl:292:	else {surface_color_ink=color(0.0,0.0,0.0);
k3d/share/shaders/k3d_graphic_lines.sl:298:	surface_color_ink=((surface_color_ink)*(1-(layer_opac_ink))+(layer_color_ink)*(layer_opac_ink));
k3d/share/shaders/k3d_stones.sl:96: color surface_color, layer_color;
k3d/share/shaders/k3d_stones.sl:109: surface_color = groundcolor;
k3d/share/shaders/k3d_stones.sl:146:   surface_color = mix(surface_color,layer_color,layer_opac);
k3d/share/shaders/k3d_stones.sl:190:Ci = surface_color * Oi * (Ka * ambient() + Kd * diffuse(Nf))+
k3d/share/shaders/k3d_water.sl:49:    color surface_color,     /* Resulting color */

k3d/share/shaders/k3d_water.sl:85:    surface_color = Os * ( Cs * (Ka*ambient() + Kd*diffuse(Nf)) +

k3d/share/shaders/k3d_water.sl:100:    surface_color = blend(surface_color, layer_color, layer_opac);

k3d/share/shaders/k3d_water.sl:102:    Ci = surface_color;

k3d/share/shaders/k3d_woodcut.sl:13:color surface_color, layer_color;
k3d/share/shaders/k3d_woodcut.sl:60:surface_color = color (0.0, 0.0, 0.0);
k3d/share/shaders/k3d_woodcut.sl:64:surface_color = color (1.0, 1.0, 1.0);
k3d/share/shaders/k3d_woodcut.sl:68:surface_color = color (0.0, 0.0, 0.0);
k3d/share/shaders/k3d_woodcut.sl:78:surface_color = blend(surface_color, layer_color, layer_opac);
