k3d/share/shaders/k3d_fire.sl:12:  color surface_opac, layer_opac;
k3d/share/shaders/k3d_fire.sl:22:  surface_opac = 0;
k3d/share/shaders/k3d_fire.sl:47:  surface_opac = union(surface_opac, layer_opac);
k3d/share/shaders/k3d_fire.sl:51:  Oi = surface_opac;
k3d/share/shaders/k3d_graphic_lines.sl:26:        float surface_opac_highlight=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:49:        float surface_opac_paint=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:72:        float surface_opac_ink=1.0;
k3d/share/shaders/k3d_graphic_lines.sl:161:	Ci_highlight=surface_opac_highlight*color_curve_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:233:	Ci_paint=surface_opac_paint*color_curve_paint;
k3d/share/shaders/k3d_graphic_lines.sl:305:	Ci_ink=surface_opac_ink*color_curve_ink;
k3d/share/shaders/k3d_woodcut.sl:14:color surface_opac, layer_opac, Cr;
k3d/share/shaders/k3d_woodcut.sl:71:surface_opac = 1.0;
k3d/share/shaders/k3d_woodcut.sl:91: Ci = surface_opac * Cr; Oi = 1; }
