k3d/share/shaders/k3d_decalplastic.sl:33:	float t0 = 0.0;
k3d/share/shaders/k3d_decalplastic.sl:41:			float tt = mix(t0, t1, t);
k3d/share/shaders/k3d_grids_disp.sl:31:float ss0, tt0;
k3d/share/shaders/k3d_grids_disp.sl:33:rotate2d(s, t, radians(rotation0), 0.5, 0.5, ss0, tt0);
k3d/share/shaders/k3d_grids_disp.sl:35:tt0 = repeat(tt0, freq0);
k3d/share/shaders/k3d_grids_disp.sl:37:color layer_opac0 = pulse(linewidth0, 1-linewidth0, fuzz0, tt0);
k3d/share/shaders/k3d_grids_disp.sl:38:color Ct0 = blend(SurfaceColor, GridColor, layer_opac0);
k3d/share/shaders/k3d_grids_disp.sl:54:float temp_f_2=(comp((x*Ct0+(1-x)*Ct1),0)+comp((x*Ct0+(1-x)*Ct1),1)+comp((x*Ct0+(1-x)*Ct1),2))/3;
k3d/share/shaders/k3d_painted_constant.sl:5:	float t0 = 0.0;
k3d/share/shaders/k3d_painted_constant.sl:15:			float tt = mix(t0, t1, t);
k3d/share/shaders/k3d_paintedplastic.sl:27:	float t0 = 0.0;
k3d/share/shaders/k3d_paintedplastic.sl:37:			float tt = mix(t0, t1, t);
k3d/share/shaders/k3d_projectionmap_plastic.sl:33:	float t0 = 0.0;
k3d/share/shaders/k3d_projectionmap_plastic.sl:53:			float tt = mix(t1, t0, y);
