k3d/share/shaders/k3d_brick.sl:45:  float sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brick.sl:63:  basicbrick(s, t, BMWIDTH, BMHEIGHT, 0.5, 0.2, 1, jagged, sbrick, tbrick, ss,
k3d/share/shaders/k3d_brick.sl:67:  whichbrick = 103 * sbrick + tbrick;
k3d/share/shaders/k3d_brick.sl:69:    raggedamp * snoisexy((s + tbrick * 5.15) * raggedfreq,
k3d/share/shaders/k3d_brick.sl:72:    raggedamp * snoisexy((s + tbrick * 11.4) * raggedfreq,
k3d/share/shaders/k3d_brick.sl:75:    raggedamp / 2 * snoisexy((s + tbrick * 5.15) * raggedfreq * 2,
k3d/share/shaders/k3d_brick.sl:78:    raggedamp / 2 * snoisexy((s + tbrick * 11.4) * raggedfreq * 2,
k3d/share/shaders/k3d_brick.sl:123:	 (tt + tbrick) * pockfrequency / BMWIDTH), 0.25);
k3d/share/shaders/k3d_brick2.sl:35:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brick2.sl:47:    tbrick = floor(tt); /* which brick? */
k3d/share/shaders/k3d_brick2.sl:49:    tt -= tbrick;
k3d/share/shaders/k3d_brick3.sl:57:  float sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brick3.sl:82:  tbrick = floor (tt);   /* which brick row? */
k3d/share/shaders/k3d_brick3.sl:84:  ss += rowvary * (noise (tbrick+0.5) - 0.5);
k3d/share/shaders/k3d_brick3.sl:88:  tt -= tbrick;
k3d/share/shaders/k3d_brick3.sl:102:  bcolor = brickcolor * (1 + (brickvary * snoise (tbrick+(100*sbrick)+0.5)));
k3d/share/shaders/k3d_brickanti.sl:36:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickanti.sl:51:    tbrick = floor(tt); /* which brick? */
k3d/share/shaders/k3d_brickanti.sl:57:    tt -= tbrick;
k3d/share/shaders/k3d_brickbump.sl:38:  float sbrick, tbrick;
k3d/share/shaders/k3d_brickbump.sl:46:  basicbrick(s, t, BMWIDTH, BMHEIGHT, 0.5, 0.2, 1, jagged, sbrick, tbrick, ss,
k3d/share/shaders/k3d_brickbump.sl:77:	 (tt + tbrick) * pockfrequency / BMWIDTH), 0.25);
k3d/share/shaders/k3d_brickbump2.sl:35:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickbump2.sl:48:    tbrick = floor(tt); /* which brick? */
k3d/share/shaders/k3d_brickbump2.sl:50:    tt -= tbrick;
k3d/share/shaders/k3d_brickbump3.sl:66:  float sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickbump3.sl:84:  tbrick = floor (tt);   /* which brick row? */
k3d/share/shaders/k3d_brickbump3.sl:86:  ss += rowvary * (noise (tbrick+0.5) - 0.5);
k3d/share/shaders/k3d_brickbump3.sl:90:  tt -= tbrick;
k3d/share/shaders/k3d_brickbump3.sl:113:		            (tt+tbrick)*pockfrequency/BMWIDTH), 0.25);
k3d/share/shaders/k3d_brickperturb.sl:35:    float ss, tt, sbrick, tbrick, w, h;
k3d/share/shaders/k3d_brickperturb.sl:46:    tbrick = floor(tt); /* which brick? */
k3d/share/shaders/k3d_brickperturb.sl:47:    ss += 0.1 * snoise(tbrick+0.5);
k3d/share/shaders/k3d_brickperturb.sl:50:    tt -= tbrick;
