k3d/share/shaders/k3d_craters.sl:33:    float sctr, tctr, scell, tcell,scellctr,tcellctr;
k3d/share/shaders/k3d_craters.sl:47:	tcellctr = floor(t*sc/swidth);
k3d/share/shaders/k3d_craters.sl:56:		tcell = tcellctr + j;
k3d/share/shaders/k3d_craters.sl:57:		if ( cellnoise(7*scell-9.5, 7*tcell+7.5) < pitfactor)
k3d/share/shaders/k3d_craters.sl:58:		  /* xp = (sc*7*scell-9.5,sc*7*tcell+7.5,.5); */
k3d/share/shaders/k3d_craters.sl:61:		    sctr = cellsizescale * (scell + 0.5 + jitter * cellnoise(scell+0.5, tcell+0.5));
k3d/share/shaders/k3d_craters.sl:62:		    tctr = cellsizescale * (tcell + 0.5 + jitter * cellnoise(scell+3.5, tcell+8.5));
k3d/share/shaders/k3d_hexatile_bump.sl:52:		float stestcell = sthiscell + i;
k3d/share/shaders/k3d_hexatile_bump.sl:54:				float ttestcell = tthiscell + j;
k3d/share/shaders/k3d_hexatile_bump.sl:57:if ((hexagon != 0) && abs(mod(stestcell, 2)) < 1)
k3d/share/shaders/k3d_hexatile_bump.sl:58:	ttestcell += 0.5;
k3d/share/shaders/k3d_hexatile_bump.sl:60:	float spos = stestcell + jitter * (float cellnoise(stestcell,seed+ttestcell) - 0.5);
k3d/share/shaders/k3d_hexatile_bump.sl:61:	float tpos = ttestcell + jitter * (float cellnoise(stestcell+23,seed+ttestcell-87) - 0.5);
k3d/share/shaders/k3d_wallpaper.sl:29:    float sctr, tctr, scell, tcell;
k3d/share/shaders/k3d_wallpaper.sl:30:    float scellctr, tcellctr;
k3d/share/shaders/k3d_wallpaper.sl:41:    tcellctr = floor(t*NCELLS);
k3d/share/shaders/k3d_wallpaper.sl:47:	    tcell = tcellctr + j;
k3d/share/shaders/k3d_wallpaper.sl:48:	    if (float noise(3*scell-9.5,7*tcell+7.5) < 0.55) {
k3d/share/shaders/k3d_wallpaper.sl:50:                     + 0.6 * snoise(scell+0.5, tcell+0.5));
k3d/share/shaders/k3d_wallpaper.sl:51:                tctr = CELLSIZE * (tcell + 0.5
k3d/share/shaders/k3d_wallpaper.sl:52:                     + 0.6 * snoise(scell+3.5, tcell+8.5));
