k3d/share/shaders/k3d_luna.sl:53:  float temp1;
k3d/share/shaders/k3d_luna.sl:82:  temp1 = radial_dist * arg22;
k3d/share/shaders/k3d_luna.sl:83:  if(temp1 < 1)
k3d/share/shaders/k3d_luna.sl:84:    chaos -= arg23 * (1 - smoothstep(0, 1, temp1));
k3d/share/shaders/k3d_luna.sl:170:  /* Make crater rays (PP, arg10, arg11, arg12, arg15, arg24, arg25, radial_dist);, yielding temp1 */
k3d/share/shaders/k3d_map_pattern_1.sl:49:color C_temp1;
k3d/share/shaders/k3d_map_pattern_1.sl:69:C_temp1 = Os * (Cs * (Ka * ambient() + Kd * diffuse(Nf)) + specularcolor * Ks * specular(Nf, -normalize(I), roughness));
k3d/share/shaders/k3d_map_pattern_1.sl:70:Ci = mix (C_temp1, Ct, 0.5);
