k3d/share/shaders/k3d_map_pattern_1.sl:25:float temp_tt1;
k3d/share/shaders/k3d_map_pattern_1.sl:27:if (tt1 ==1) {temp_tt1=t;} else {temp_tt1=tt1;}
k3d/share/shaders/k3d_map_pattern_1.sl:36:temt_c1=texture(map1,temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
k3d/share/shaders/k3d_map_pattern_1.sl:40:temt_c1=texture(map1[channel1],temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
