k3d/share/shaders/k3d_bluescreen.sl:12:string texturename = ""
k3d/share/shaders/k3d_bluescreen.sl:24:    if (texturename != "") {
k3d/share/shaders/k3d_bluescreen.sl:25:	tex = texture(texturename, lenx, leny);
k3d/share/shaders/k3d_decalplastic.sl:30:	string texturename = "";
k3d/share/shaders/k3d_decalplastic.sl:38:	if(texturename != "")
k3d/share/shaders/k3d_decalplastic.sl:42:			float alpha = float texture(texturename[3], ss, tt);
k3d/share/shaders/k3d_decalplastic.sl:43:			Ct = (1.0 - alpha) * Cs + (alpha * color texture(texturename, ss, tt));
k3d/share/shaders/k3d_displacementmap.sl:3:				 string texturename = "";)
k3d/share/shaders/k3d_displacementmap.sl:9:  Ct = (texturename != "") ? float texture(texturename) : 0;
k3d/share/shaders/k3d_emboss.sl:12:	string	texturename	= "")
k3d/share/shaders/k3d_emboss.sl:14:	if( texturename != "") {
k3d/share/shaders/k3d_emboss.sl:15:		P -= Km * texture(texturename, s, t) * normalize(N);
k3d/share/shaders/k3d_gouge.sl:12:	string	texturename = "")
k3d/share/shaders/k3d_gouge.sl:22:   if( texturename != "") 
k3d/share/shaders/k3d_gouge.sl:23:   {  P += (-Km * texture(texturename,s+spin,y/15.0)) * normalize(N);
k3d/share/shaders/k3d_painted_constant.sl:2:	string texturename = "";
k3d/share/shaders/k3d_painted_constant.sl:12:	if(texturename != "")
k3d/share/shaders/k3d_painted_constant.sl:17:			Ct = color texture(texturename, ss, tt);
k3d/share/shaders/k3d_painted_constant.sl:18:			Ot = float texture(texturename[3], ss, tt);
k3d/share/shaders/k3d_paintedplastic.sl:14: *    texturename - the name of the texture file.
k3d/share/shaders/k3d_paintedplastic.sl:24:	string texturename = "";
k3d/share/shaders/k3d_paintedplastic.sl:34:	if(texturename != "")
k3d/share/shaders/k3d_paintedplastic.sl:39:			Ct = color texture(texturename, ss, tt);
k3d/share/shaders/k3d_paintedplastic.sl:40:			Ot = float texture(texturename[3], ss, tt);
k3d/share/shaders/k3d_projectionmap_plastic.sl:30:	string texturename = "";
k3d/share/shaders/k3d_projectionmap_plastic.sl:45:	if(texturename != "")
k3d/share/shaders/k3d_projectionmap_plastic.sl:55:			Ct = color texture(texturename, ss, tt);
k3d/share/shaders/k3d_projectionmap_plastic.sl:56:			Ot = float texture(texturename[3], ss, tt);
k3d/share/shaders/k3d_ruledpaper.sl:12: *   texturename - name of image to map onto paper (optional)
k3d/share/shaders/k3d_ruledpaper.sl:46:	string texturename = "";
k3d/share/shaders/k3d_ruledpaper.sl:100:	if (texturename != "")
k3d/share/shaders/k3d_ruledpaper.sl:101:		tex = color texture(texturename);
k3d/share/shaders/k3d_sdixon.sl:16:	string	texturename	= "")
k3d/share/shaders/k3d_sdixon.sl:27:	ink = texture(texturename, s, t);
k3d/share/shaders/k3d_shinymetal.sl:12:		       string texturename = "";)
k3d/share/shaders/k3d_shinymetal.sl:23:  if(texturename != "")
k3d/share/shaders/k3d_shinymetal.sl:24:    env = Kr * color environment(texturename, D);
k3d/share/shaders/k3d_superpplastic.sl:14: *    texturename - the name of the texture file.
k3d/share/shaders/k3d_superpplastic.sl:22:			  color specularcolor = 1; string texturename = "";
k3d/share/shaders/k3d_superpplastic.sl:45:  if(texturename != "")
k3d/share/shaders/k3d_superpplastic.sl:47:      color texture(texturename, s, t, "filter", filter, "fidelity", fidelity,
k3d/share/shaders/k3d_supertexmap.sl:12: *    texturename - the name of the texture file.
