k3d/share/shaders/k3d_antialiasedchecks.sl:31:  float smod, tmod;     /* Texture position within the pattern */
k3d/share/shaders/k3d_antialiasedchecks.sl:52:  tmod = mod (t*frequency, 1);
k3d/share/shaders/k3d_antialiasedchecks.sl:57:      y = ((smoothstep (.5,.5+tfuzz,tmod)) + (1 - smoothstep (0,tfuzz,tmod)));
k3d/share/shaders/k3d_bubbles.sl:20: float tmod = mod((t) * frequency, 1) - 0.5;
k3d/share/shaders/k3d_bubbles.sl:21: point myPoint = (smod, 0, tmod);
k3d/share/shaders/k3d_fur1.sl:17:        tmod = mod(v*fac,1);

k3d/share/shaders/k3d_fur1.sl:20:    if (tmod < 0.8) 

k3d/share/shaders/k3d_fur1.sl:25:    if (tmod < 0.2) 

k3d/share/shaders/k3d_grass_displace.sl:31:        tmod = mod(tt*fac,1),

k3d/share/shaders/k3d_grass_displace.sl:35:    if (tmod < 0.5) 

k3d/share/shaders/k3d_grass_displace.sl:38:      y = (tmod - 0.5)*10;

k3d/share/shaders/k3d_grass_displace.sl:49:    if (tmod < 0.5) {

k3d/share/shaders/k3d_grass_displace.sl:51:      y = tmod*10; 

k3d/share/shaders/k3d_grass_surface.sl:28:        tmod = mod(tt*fac,1);

k3d/share/shaders/k3d_grass_surface.sl:30:  if (smod > tmod) {

