k3d/share/shaders/k3d_translucency.sl:52:			string transTex2 = "";
k3d/share/shaders/k3d_translucency.sl:104:		if (transTex2 != ""){
k3d/share/shaders/k3d_translucency.sl:105:			 Kt = float texture(transTex2[0], ss, tt, "blur", transblurTx2);
