k3d/share/shaders/k3d_grids_disp.sl:44:float ss1, tt1;
k3d/share/shaders/k3d_grids_disp.sl:46:rotate2d(s, t, radians(rotation1), 0.5, 0.5, ss1, tt1);
k3d/share/shaders/k3d_grids_disp.sl:48:tt1 = repeat(tt1, freq1);
k3d/share/shaders/k3d_grids_disp.sl:50:color layer_opac1 = pulse(linewidth1, 1-linewidth1, fuzz1, tt1);
k3d/share/shaders/k3d_map_pattern_1.sl:8:float tt1=1; 
k3d/share/shaders/k3d_map_pattern_1.sl:25:float temp_tt1;
k3d/share/shaders/k3d_map_pattern_1.sl:27:if (tt1 ==1) {temp_tt1=t;} else {temp_tt1=tt1;}
k3d/share/shaders/k3d_map_pattern_1.sl:36:temt_c1=texture(map1,temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
k3d/share/shaders/k3d_map_pattern_1.sl:40:temt_c1=texture(map1[channel1],temp_ss1,temp_tt1,"swidth",swidth1,"twidth",twidth1,"samples",samples1);
