k3d/share/shaders/k3d_graphic_lines.sl:99:	float tt_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:113:/** setup tt_highlight with chosen axis **/
k3d/share/shaders/k3d_graphic_lines.sl:117:		tt_highlight=mod(z_highlight,1);
k3d/share/shaders/k3d_graphic_lines.sl:122:		tt_highlight=mod(y_highlight,1);
k3d/share/shaders/k3d_graphic_lines.sl:126:		tt_highlight=mod(x_highlight,1);
k3d/share/shaders/k3d_graphic_lines.sl:151:	float val_highlight=(smoothstep((stripemin_highlight)-(fuzz_highlight),(stripemin_highlight),(tt_highlight))-smoothstep((stripemax_highlight)-(fuzz_highlight),(stripemax_highlight),(tt_highlight)));
