k3d/share/shaders/k3d_graphic_lines.sl:249:	float tt_ink;
k3d/share/shaders/k3d_graphic_lines.sl:265:		tt_ink=mod(z_ink,1);
k3d/share/shaders/k3d_graphic_lines.sl:270:		tt_ink=mod(y_ink,1);
k3d/share/shaders/k3d_graphic_lines.sl:274:		tt_ink=mod(x_ink,1);
k3d/share/shaders/k3d_graphic_lines.sl:296:	float val2=(smoothstep((stripemin_ink)-(fuzz_ink),(stripemin_ink),(tt_ink))-smoothstep((stripemax_ink)-(fuzz_ink),(stripemax_ink),(tt_ink)));
