k3d/share/shaders/k3d_graphic_lines.sl:177:	float tt_paint;
k3d/share/shaders/k3d_graphic_lines.sl:193:		tt_paint=mod(z_paint,1);
k3d/share/shaders/k3d_graphic_lines.sl:198:		tt_paint=mod(y_paint,1);
k3d/share/shaders/k3d_graphic_lines.sl:202:		tt_paint=mod(x_paint,1);
k3d/share/shaders/k3d_graphic_lines.sl:224:	float val1=(smoothstep((stripemin_paint)-(fuzz_paint),(stripemin_paint),(tt_paint))-smoothstep((stripemax_paint)-(fuzz_paint),(stripemax_paint),(tt_paint)));
