k3d/share/shaders/k3d_lensflare.sl:103:  uniform float urand()
k3d/share/shaders/k3d_lensflare.sl:146:	float radius = sqrt(brightness) * 5 * mix(.2, bloomradius, urand());
k3d/share/shaders/k3d_lensflare.sl:158:	  sqrt(brightness) * 5 * mix(.2, starburstradius, urand());
k3d/share/shaders/k3d_lensflare.sl:183:	uniform float alongaxis = urand();
k3d/share/shaders/k3d_lensflare.sl:187:			   pow(urand(), 2)) * distance(cntr, Plight);
k3d/share/shaders/k3d_lensflare.sl:194:	uniform float type = urand() * alltypes;
