k3d/share/shaders/k3d_graphic_lines.sl:296:	float val2=(smoothstep((stripemin_ink)-(fuzz_ink),(stripemin_ink),(tt_ink))-smoothstep((stripemax_ink)-(fuzz_ink),(stripemax_ink),(tt_ink)));
k3d/share/shaders/k3d_graphic_lines.sl:297:	layer_opac_ink=color(val2);
k3d/share/shaders/k3d_graphic_lines.sl:299:	float color_val2=mix(0.0,1.0,val2);
k3d/share/shaders/k3d_graphic_lines.sl:300:	color_curve_ink=spline(color_val2,color_curve_ink_color1,color_curve_ink_color2,color_curve_ink_color3,color_curve_ink_color4,color_curve_ink_color5,color_curve_ink_color6);
