k3d/share/shaders/k3d_parquet_plank.sl:51:  color Ct, woodcolor;
k3d/share/shaders/k3d_parquet_plank.sl:148:  woodcolor = mix(lightwood, darkwood, r);
k3d/share/shaders/k3d_parquet_plank.sl:151:  woodcolor *=
k3d/share/shaders/k3d_parquet_plank.sl:154:  Ct = mix(groovecolor, woodcolor, groovy);
k3d/share/shaders/k3d_parquet_plank2.sl:65:  color Ct, woodcolor;
k3d/share/shaders/k3d_parquet_plank2.sl:144:  woodcolor = mix (lightwood, darkwood, r);
k3d/share/shaders/k3d_parquet_plank2.sl:147:  woodcolor *= (1-plankvary/2 + plankvary * noise (whichplank+0.5));
k3d/share/shaders/k3d_parquet_plank2.sl:149:  Ct = mix (groovecolor, woodcolor, groovy);
k3d/share/shaders/k3d_parquet_tile.sl:80:  color Ct, woodcolor;
k3d/share/shaders/k3d_parquet_tile.sl:159:  woodcolor = mix (lightwood, darkwood, r);
k3d/share/shaders/k3d_parquet_tile.sl:162:  woodcolor *= (1-plankvary/2 + plankvary * noise (whichplank+0.5));
k3d/share/shaders/k3d_parquet_tile.sl:164:  Ct = mix (groovecolor, woodcolor, groovy);
k3d/share/shaders/k3d_plank.sl:48:  color Ct, woodcolor;
k3d/share/shaders/k3d_plank.sl:134:  woodcolor = mix(lightwood, darkwood, r);
k3d/share/shaders/k3d_plank.sl:137:  woodcolor *=
k3d/share/shaders/k3d_plank.sl:140:  Ct = mix(groovecolor, woodcolor, groovy);
k3d/share/shaders/k3d_superplank.sl:97:  color Ct, woodcolor;
k3d/share/shaders/k3d_superplank.sl:248:  woodcolor = lightwood;
k3d/share/shaders/k3d_superplank.sl:250:  woodcolor *=
k3d/share/shaders/k3d_superplank.sl:253:  woodcolor *= (1 - 0.25 * ring) * (1 - .5 * grain);
k3d/share/shaders/k3d_superplank.sl:255:  Ct = mix(groovecolor, woodcolor, groovy);
