k3d/share/shaders/k3d_graphic_lines.sl:98:	float stripemax_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:100:	float x_highlight;
k3d/share/shaders/k3d_graphic_lines.sl:124:	else {x_highlight=xcomp(Psh_highlight);
k3d/share/shaders/k3d_graphic_lines.sl:125:		x_highlight*=line_scale_highlight*line_scale_master;
k3d/share/shaders/k3d_graphic_lines.sl:126:		tt_highlight=mod(x_highlight,1);
k3d/share/shaders/k3d_graphic_lines.sl:150:	stripemax_highlight=0.5+smoothstep(0.0,1.0,illumination_highlight)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:151:	float val_highlight=(smoothstep((stripemin_highlight)-(fuzz_highlight),(stripemin_highlight),(tt_highlight))-smoothstep((stripemax_highlight)-(fuzz_highlight),(stripemax_highlight),(tt_highlight)));
