k3d/share/shaders/k3d_graphic_lines.sl:248:	float stripemax_ink;
k3d/share/shaders/k3d_graphic_lines.sl:250:	float x_ink;
k3d/share/shaders/k3d_graphic_lines.sl:272:	else {x_ink=xcomp(Psh_ink);
k3d/share/shaders/k3d_graphic_lines.sl:273:		x_ink*=line_scale_ink*line_scale_master;
k3d/share/shaders/k3d_graphic_lines.sl:274:		tt_ink=mod(x_ink,1);
k3d/share/shaders/k3d_graphic_lines.sl:295:	stripemax_ink=0.5+smoothstep(0.0,1.0,illumination_ink)/2.0;
k3d/share/shaders/k3d_graphic_lines.sl:296:	float val2=(smoothstep((stripemin_ink)-(fuzz_ink),(stripemin_ink),(tt_ink))-smoothstep((stripemax_ink)-(fuzz_ink),(stripemax_ink),(tt_ink)));
