k3d/share/shaders/k3d_graphic_lines.sl:251:	float y_ink;
k3d/share/shaders/k3d_graphic_lines.sl:268:	{y_ink=ycomp(Psh_ink);
k3d/share/shaders/k3d_graphic_lines.sl:269:		y_ink*=line_scale_ink*line_scale_master;
k3d/share/shaders/k3d_graphic_lines.sl:270:		tt_ink=mod(y_ink,1);
