k3d/share/shaders/k3d_fire.sl:18:  color yellow = color (.95, .95, .1);
k3d/share/shaders/k3d_fire.sl:45:  layer_color = spline(flame, red, red, red, red, orange, yellow, hot, hot);
k3d/share/shaders/k3d_gooch.sl:39:    color yellow = color(y,y,0);
k3d/share/shaders/k3d_gooch.sl:46:    kwarm = yellow + (Cs * beta);
k3d/share/shaders/k3d_lunette.sl:9: *   colors are a bland pastel blue and yellow, which should complement many
k3d/share/shaders/k3d_saturnring.sl:50:	color dyellow = color (.73, .664, .398);     /* A shade of dark yellow */
k3d/share/shaders/k3d_saturnring.sl:96:			cs = dyellow;	
k3d/share/shaders/k3d_sdixon.sl:15:		yellow 		= color(.56, .23, 0);
k3d/share/shaders/k3d_sdixon.sl:24:	 *   metallic-green ink to a matte-yellow background. */
k3d/share/shaders/k3d_sdixon.sl:29: 	/* Use ink to mix yellow and green */
k3d/share/shaders/k3d_sdixon.sl:30:	cout = mix(yellow, green, ink); 					 
k3d/share/shaders/k3d_uberlight.sl:143: *       something yellowish and make the shadowcolor dark but
