2006-05-02  peterhull90  <peterhull90@dell>

	* src/intrface.c: Added marker() function

2006-05-02  teamterradactyl  <teamterradactyl@dell>

	* maps/mapedit.c:
	Added ability to change relative numbers (plus and minus signs)

	* maps/mapfile.c: Fixed typo in one comment

	* maps/mount.pcx: Changed a tile from transparent

	* maps/manor.map, maps/pass.map, maps/temple1.map, maps/temple2.map, maps/town1.map, maps/bridge.map, maps/bridge2.map, maps/camp.map, maps/cave1.map, maps/cave2.map, maps/cave3a.map, maps/cave3b.map, maps/cave4.map, maps/cave5.map, maps/cave6a.map, maps/cave6b.map, maps/coliseum.map, maps/cult.map, maps/dville.map, maps/estate.map, maps/fort.map, maps/goblin.map, maps/grotto.map, maps/grotto2.map, maps/guild.map, maps/main.map, scripts/coliseum.lua, scripts/bridge.lua, scripts/bridge2.lua, scripts/camp.lua, scripts/cave1.lua, scripts/cave2.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/cave4.lua, scripts/cave5.lua, scripts/cave6a.lua, scripts/cave6b.lua, scripts/cult.lua, scripts/dville.lua, scripts/estate.lua, scripts/fort.lua, scripts/global.lua, scripts/goblin.lua, scripts/grotto.lua, scripts/grotto2.lua, scripts/guild.lua, scripts/main.lua, scripts/manor.lua, scripts/pass.lua, scripts/temple1.lua, scripts/temple2.lua, scripts/tower.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua, scripts/town8.lua:
	Script updates, map changes

2006-05-01  teamterradactyl  <teamterradactyl@dell>

	* data/mpcx.dat, include/mpcx.h: Updated tile in mpcx.dat for mount.pcx

	* src/unix.c, src/win.c, src/timing.c, src/setup.c:
	Formatted with indent

	* src/kq.c:
	Formatted with indent, used vars argc, argv in main function

	* src/intrface.c:
	Formatted with indent, added set_background and set_midground

	* src/entity.c, src/draw.c: Formatted with indent

	* src/disk.c: Included typecast to avoid compile errors

	* src/combat.c: Shadows under fighters during battle

2006-05-01  peterhull90  <peterhull90@dell>

	* include/progress.h, maps/cave5.map, scripts/cave5.lua:
	Implemented side-quest 7

2006-04-30  peterhull90  <peterhull90@dell>

	* mkfiles/makefile.mgw: Fixed compile on MinGW

2006-04-30  teamterradactyl  <teamterradactyl@dell>

	* include/movement.h: Fixed some sort of spacing issue

2006-04-23  peterhull90  <peterhull90@dell>

	* include/kq.h, src/effects.c, src/eqpmenu.c, src/fade.c, src/heroc.c, src/kq.c, src/magic.c, src/music.c, src/res.c, src/scrnshot.c, src/sgame.c, src/shopmenu.c, src/draw.c:
	Adjusted order of #includes to make kq.h come first

	* src/intrface.c: Merged set_XXXX and set_XXXXm functions.
	Added some more comments.

2006-04-22  evoguenther  <evoguenther@dell>

	* Makefile.am, acinclude.m4, configure.ac, maps/mainwindow.c, maps/mapdraw2.c, maps/mapdraw2.glade, maps/mapdraw2.h, maps/mapedit2.c, maps/mapedit2.h:
	add mapdraw2 files

	* maps/cave2.map, maps/manor.map, maps/town1.map, maps/cave1.map:
	place some tiles on Layer 3 to address the fact that the characters can now move on part of those tiles

2006-04-16  peterhull90  <peterhull90@dell>

	* scripts/.cvsignore: Ignore generated makefiles (corrected mistake)

	* scripts/.cvsignore: Ignore generated makefiles

	* scripts/makefile: Removed file - it is now generated by autotools

2006-04-13  peterhull90  <peterhull90@dell>

	* .cvsignore: More files to ignore

	* Makefile.in, config.h.in: No longer required

2006-04-10  evoguenther  <evoguenther@dell>

	* src/entity.c:
	Fix diagonal movement when the target tile is not a full obstruction

2006-04-09  peterhull90  <peterhull90@dell>

	* scripts/global.lua, src/intrface.c:
	Merge change_map and change_mapm; same function handles either ("map", "marker") or ("map", x, y, x, y) syntax

	* src/draw.c:
	Changed previous fix a little - instead of making a special buffer for
	the Escaped message, made a special buffer for the framerate. This
	should be more robust.
	Also draws a black box as background for the frame rate display and pads
	to 3 digits

2006-04-08  peterhull90  <peterhull90@dell>

	* src/heroc.c, src/kq.c:
	Changed previous fix a little - instead of making a special buffer for the Escaped message, made a special buffer for the framerate. This should be more robust.
	Also draws a black box as background for the frame rate display and pads to 3 digits

2006-04-08  evoguenther  <evoguenther@dell>

	* configure.ac, acinclude.m4: check for aldumb with END_OF_MAIN in use

	* maps/mapedit.c: allocate strbuf before its (potential) first use

	* Makefile.am, README, configure.ac, scripts/Makefile.am, scripts/prep.pl:
	some minor build updates and fixes

2006-04-08  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdata.c, maps/mapdraw.h, maps/mapedit.c, maps/mapfile.c, maps/mapshared.c:
	Added Attrib searching features

2006-04-07  peterhull90  <peterhull90@dell>

	* Makefile.am, configure.ac:
	Additions to build the application bundle on OSX

	* src/intrface.c:
	Show an error message if a compiled script is not found

2006-04-06  peterhull90  <peterhull90@dell>

	* src/heroc.c:
	Fixed problem where frame rate would overwrite 'escaped' message

	* src/draw.c: Removed useless reference to 'skips'

	* include/kq.h, include/timing.h, src/combat.c, src/draw.c, src/eqpmenu.c, src/heroc.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/masmenu.c, src/menu.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/timing.c:
	Timing improvement patch from G.Brammer

	* include/kq.h, src/draw.c, src/entity.c, src/intrface.c, src/kq.c, src/selector.c:
	Diagonal movement patch from G.Brammer

	* include/kq.h: Pull in config.h where appropriate

2006-03-29  peterhull90  <peterhull90@dell>

	* src/intrface.c, src/kq.c, src/movement.c, src/setup.c:
	Fixed some doxygen warnings

2006-03-25  peterhull90  <peterhull90@dell>

	* acinclude.m4: Pasted in definition of AM_PROG_OBJC

	* config.h.in: Brought into line with configure.ac (KQ_CHEATS etc)

	* .cvsignore: More files to ignore

	* NEWS, README, readme.txt: Updated build instructions

	* configure.ac:
	Mod to allow selection of debug code and cheat code in ./configure (accidentally lost in previous updates)

2006-03-22  peterhull90  <peterhull90@dell>

	* src/unix.c:
	Added code to operate in 'installed' mode, where the exe/data are in their proper locations, or development mode, where they are in subdirectories of the KQ directory.

	* src/intrface.c:
	Put #include "kq.h" at the top so that it includes the config.h stuff first.

2006-02-19  peterhull90  <peterhull90@dell>

	* src/sgame.c: Removed some commented-out dead code

2006-02-12  peterhull90  <peterhull90@dell>

	* other/kq.ico, src/winres.rc, mkfiles/makefile.mgw:
	Added windres stuff for Windows Icon

2006-02-10  peterhull90  <peterhull90@dell>

	* Makefile.am: Removed some files that weren't part of the repository.

2006-02-09  peterhull90  <peterhull90@dell>

	* Makefile.am, configure.ac, scripts/Makefile.am:
	More on build system including contributions from Gunther Brammer

	* acinclude.m4, objc-detect.m4: M4 macros for detecting Objective-C

2006-01-30  peterhull90  <peterhull90@dell>

	* Mac/COPYING.txt, Mac/Info.plist, Mac/KQ-icon.icns, Mac/README.rtf, Mac/Screenshot.pdf:
	Mac OSX support files

2006-01-29  peterhull90  <peterhull90@dell>

	* scripts/pscripts/bridge.lua, scripts/pscripts/camp.lua, scripts/pscripts/cave1.lua, scripts/pscripts/cave2.lua, scripts/pscripts/cave3a.lua, scripts/pscripts/cave3b.lua, scripts/pscripts/cave4.lua, scripts/pscripts/cheat.lua, scripts/pscripts/coliseum.lua, scripts/pscripts/cult.lua, scripts/pscripts/dville.lua, scripts/pscripts/estate.lua, scripts/pscripts/fort.lua, scripts/pscripts/grotto.lua, scripts/pscripts/grotto2.lua, scripts/pscripts/guild.lua, scripts/pscripts/main.lua, scripts/pscripts/manor.lua, scripts/pscripts/pass.lua, scripts/pscripts/starting.lua, scripts/pscripts/temple1.lua, scripts/pscripts/temple2.lua, scripts/pscripts/tower.lua, scripts/pscripts/town1.lua, scripts/pscripts/town2.lua, scripts/pscripts/town3.lua, scripts/pscripts/town4.lua, scripts/pscripts/town5.lua, scripts/pscripts/town6.lua, scripts/pscripts/town7.lua:
	precompiled scripts

	* AUTHORS, INSTALL, README: GNU standard files

	* debian/kq.6: Updated emails

2006-01-07  peterhull90  <peterhull90@dell>

	* Makefile.in, configure.ac, mkfiles/makefile.all: autotools now on OSX

	* mkfiles/makefile.all: Build system

	* readme.txt: Build instructions

	* Makefile.in, configure.ac: More work on autotools

2006-01-02  peterhull90  <peterhull90@dell>

	* src/intrface.c: Added stack trace (in debug mode) for lua code

	* scripts/global.lua: fix for crash in team selector

	* Makefile.in, configure.ac:
	Updated build - checks for existence of Lua and Allegro,
	start of platform checks

2005-12-22  peterhull90  <peterhull90@dell>

	* src/intrface.c:
	Fix to metatable implementation (caused crash in 'touch_fire')

2005-12-21  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdump.c:
	Moved several functions to mapshared to help with mapdump

	* changes.txt: Updated recent changes

	* src/sgame.c: Fixed spacing

	* src/res.c: Added comments

	* src/menu.c: Fixed spacing

	* src/eqpmenu.c: Fixed single typo

	* src/draw.c: Reporting possible parallax problems

	* src/kq.c, src/setup.c: Added cpu_usage()

	* maps/readme.txt: Updated map editor details

	* maps/mapdraw.h, maps/mapdump.c, maps/mapedit.c, maps/mapent.c, maps/mapfile.c, maps/mapshared.c:
	Moved several functions to mapshared to help with mapdump

	* include/res.h: Added comments

	* include/kq.h: Added cpu_usage()

	* maps/town8.map: Added shadows

	* include/structs.h: Spaced out some lines (no other changes)

2005-12-21  peterhull90  <peterhull90@dell>

	* configure.ac: removed unnecesary dependencies

2005-12-20  peterhull90  <peterhull90@dell>

	* makefile: File removed - generated by autotools or fix.bat

	* include/intrface.h, src/intrface.c: Change to Lua 5

	* .cvsignore: Ignore some files associated with autotools

	* Makefile.in, config.h.in, configure.ac:
	First checkin of autotools files

2005-11-25  teamterradactyl  <teamterradactyl@dell>

	* src/entity.c: Removed stray parentheses.

	* scripts/town7.lua, scripts/town4.lua: Allowed TravelPoint warp

	* scripts/town1.lua: Restored EklaWelcomer to JB original cute message

	* scripts/tower.lua: Expanded Oracle plot

	* scripts/temple2.lua:
	Removed debug WARP code that should have been removed already

	* scripts/main.lua, scripts/dville.lua: Expanded Denorian plot

	* scripts/cave4.lua: Added markers, moved some tiles

	* scripts/cave3a.lua: Added markers, added Oracle Monster plot

	* src/entity.c:
	Fixed formatting with indent program and added Kill comments

	* src/intrface.c, src/kq.c: Fixed formatting with indent program

	* src/magic.c: Fixed possible warp bug with markers

	* src/movement.c: Fixed formatting with indent program

	* src/shopmenu.c: Removed unnecessary spaces

	* maps/camp.map, maps/cave3a.map, maps/cave3b.map, maps/cave4.map, maps/main.map, maps/temple2.map, maps/town4.map, maps/town7.map:
	Added script-specific markers to the map

	* maps/mapent.c, maps/mapedit.c, maps/mapdraw.h:
	Set max screen limits and optimized screen retrace

	* include/progress.h: Added the Pulcannen TravelPoint

2005-09-09  teamterradactyl  <teamterradactyl@dell>

	* src/shopmenu.c: Added another shop

	* src/menu.c: Added Rusty Key for our Grotto Temple Ruins

	* src/kq.c: Added change_mapm function for Marker support

	* src/intrface.c: Lots of changes to marker support

	* scripts/bridge.lua, scripts/bridge2.lua, scripts/camp.lua, scripts/cave1.lua, scripts/cave2.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/cave4.lua, scripts/cave5.lua, scripts/cave6b.lua, scripts/dville.lua, scripts/estate.lua, scripts/esteria.lua, scripts/fort.lua, scripts/global.lua, scripts/grotto.lua, scripts/grotto2.lua, scripts/guild.lua, scripts/main.lua, scripts/manor.lua, scripts/pass.lua, scripts/shrine.lua, scripts/starting.lua, scripts/temple1.lua, scripts/temple2.lua, scripts/tower.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua, scripts/town8.lua, scripts/tunnel.lua:
	Added Marker support and code tidied

	* maps/mapedit.c: Lots of changes to marker support

	* maps/mapdiff.c: Added Marker support for some functions

	* maps/Misc.pcx, maps/newtown.pcx: Added new tiles

	* maps/bridge.map, maps/bridge2.map, maps/cave1.map, maps/cave3a.map, maps/cave3b.map, maps/cave5.map, maps/cave6a.map, maps/cave6b.map, maps/estate.map, maps/fort.map, maps/grotto.map, maps/pass.map, maps/temple1.map, maps/town1.map, maps/town2.map, maps/town4.map, maps/town5.map, maps/town6.map, maps/town7.map, maps/town8.map:
	Added Markers to maps

	* include/progress.h: Added a few more P_ progresses

	* include/kq.h: Added Marker support for some functions

	* data/mpcx.dat: Tiles added to several maps

2005-08-29  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdata.c: Tidied code: no functionality changes

2005-07-13  teamterradactyl  <teamterradactyl@dell>

	* scripts/tower.lua: Added Markers support, some plot updates

	* scripts/estate.lua, scripts/main.lua, scripts/town1.lua, scripts/town2.lua:
	Script code cleaned up

	* scripts/allsc.txt: Added maps

	* src/movement.c, src/kq.c, src/menu.c: Code cleanups

	* src/intrface.c: Extended Markers support

	* maps/tower.map: Moved tiles, added Markers

	* maps/mapdiff.c, maps/mapdraw.h, maps/mapedit.c:
	Extended Markers support

	* maps/entities.pcx, maps/estate.map, maps/main.map: Tile changes

	* include/kq.h: Added another NPC; increased MAXE

	* data/mpcx.dat: Added another NPC sprite

2005-06-26  peterhull90  <peterhull90@dell>

	* maps/estate.map, scripts/estate.lua:
	Fix for bug #1216646 Dungars Estate

	* src/res.c: Wrong opponent in Estate

2005-06-11  peterhull90  <peterhull90@dell>

	* src/movement.c:
	1. Changed line endings to 'native' ie crlf on dos, lf on unix
	2. Changed some of the doxygen tags; the version installed on sf.net didn't like the [in,out] bits

2005-06-09  peterhull90  <peterhull90@dell>

	* scripts/global.lua: Fix for Bug 1216644

2005-06-08  peterhull90  <peterhull90@dell>

	* mkfiles/makefile.osx:
	OSX build files were never added to the repository!

	* src/intrface.c: Fixed bug in KQ_move_camera (would sometimes lock)

2005-05-29  teamterradactyl  <teamterradactyl@dell>

	* src/menu.c: Description for Oracle Statue

	* src/hskill.c: Added more debugmode options

	* src/heroc.c: Code cleanup and clarification

	* src/shopmenu.c: Made selection a little more flexible

	* src/draw.c: Added more visible in debugmode

	* scripts/town6.lua: Changed reference from Binderak to Malkaron

	* scripts/manor.lua: New move_entity script implemented

	* scripts/main.lua: Reflect changes for goblin village and mountan pass

	* scripts/guild.lua: Cleaned up formatting

	* scripts/goblin.lua: New goblin map

	* scripts/dville.lua: Oracle statue plot updated

	* scripts/cave4.lua: Now add Corin to your team

	* maps/town8.map: Added song to map

	* maps/mapedit.c: Fixed missing rect bug

	* maps/mapent.c: Changed from preview_map to draw_map

	* maps/mapdiff.c: Fixed typo on output

	* maps/main.map: Fine-tuned mountains around new island

	* maps/goblin.map: New map by Torath TheBrave

	* maps/Incave.pcx: Updated a tile in Incave.pcx

	* maps/cave4.map: Added Oracle statue

	* include/progress.h: Added P_TALK_CORIN

	* include/kq.h: Added town8 and goblin map consts

	* data/mpcx.dat: Updated a tile in Incave.pcx

2005-05-25  peterhull90  <peterhull90@dell>

	* mkfiles/makefile.cfg: Added movement.[hc]

	* include/movement.h, scripts/manor.lua, src/intrface.c, src/movement.c:
	Entity movement patch by ReyBrujo

	* include/menu.h, scripts/global.lua, src/entity.c, src/intrface.c, src/kq.c, src/menu.c, src/music.c:
	Update of code including Quest Info

2005-05-23  peterhull90  <peterhull90@dell>

	* maps/guild.map, scripts/guild.lua: Meeting Ayla in the guild

2005-05-14  teamterradactyl  <teamterradactyl@dell>

	* src/menu.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/intrface.c, src/kq.c, src/combat.c, src/credits.c, src/draw.c, src/enemyc.c, src/entity.c, src/eqpmenu.c, src/fade.c, src/hskill.c:
	Added more support for DEBUGMODE and KQ_CHEATS

	* scripts/town3.lua, scripts/town5.lua, scripts/town2.lua, scripts/global.lua, scripts/grotto.lua, scripts/main.lua, scripts/manor.lua, scripts/temple2.lua, scripts/town1.lua, scripts/cave2.lua, scripts/fort.lua, scripts/camp.lua:
	Updated plotline and moved some tiles in maps

	* maps/mapedit.c: Additional debug and visual changes

	* maps/town2.map, maps/town5.map, maps/main.map: Some tiles changed

	* include/credits.h, include/kq.h, include/selector.h, include/structs.h:
	Added more support for DEBUGMODE

	* changes.txt: Added log of changes made 20050513

2005-05-10  peterhull90  <peterhull90@dell>

	* src/sgame.c, src/selector.c: Doxygen formatting fixes

2005-05-05  peterhull90  <peterhull90@dell>

	* src/kq.c: Minor clean up

	* src/intrface.c, src/fade.c: Doxygen tag was bad

2005-04-24  teamterradactyl  <teamterradactyl@dell>

	* maps/main.map, maps/manor.map, maps/town7.map, maps/bridge2.map, maps/cave1.map, maps/cave3a.map, maps/cave3b.map:
	Map sizes modified

	* maps/mapedit.c, maps/mapdiff.c, maps/mapdraw.h: Marker code updated

	* scripts/bridge2.lua, scripts/cave4.lua, scripts/estate.lua, scripts/fort.lua, scripts/manor.lua, scripts/tower.lua, scripts/town3.lua, scripts/town4.lua, scripts/town7.lua:
	Map sizes increased, so modified locations

	* src/kq.c, src/setup.c, src/sgame.c, src/draw.c, src/entity.c, src/hskill.c, src/intrface.c, include/kq.h:
	yield_timeslice changed to kq_yield

	* include/intrface.h: Time function added

2005-04-23  peterhull90  <peterhull90@dell>

	* src/setup.c: Now using scancode_to_name for Allegro 4.2

	* include/draw.h, src/draw.c: Made print_font take a const string

	* include/kq.h, src/intrface.c, src/kq.c:
	reset timers when Lua vm is unloaded

	* include/kq.h, include/kqsnd.h, src/combat.c, src/draw.c, src/heroc.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/masmenu.c, src/menu.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c:
	moved yield_timeslice to kq_yield, ready for Allegro4.2

2005-04-17  peterhull90  <peterhull90@dell>

	* maps/mapdump.c: Moved ASSERT to after variable declarations

2005-03-26  peterhull90  <peterhull90@dell>

	* scripts/fort.lua, scripts/town3.lua: Tsorin's stuff

	* projects/devcpp/lua.mak, projects/mingw-studio/README, projects/mingw-studio/kq.msp, projects/devcpp/README, projects/devcpp/Makefile.win, projects/devcpp/KQ.dev:
	Added project files by RB

2005-02-23  peterhull90  <peterhull90@dell>

	* src/intrface.c, src/kq.c, src/entity.c, include/intrface.h, include/kq.h:
	Added simple timer support

2005-02-19  peterhull90  <peterhull90@dell>

	* maps/starting.map, maps/temple1.map, maps/temple2.map, maps/town2.map:
	JBs map changes

	* include/progress.h: JB's include changes

	* src/hskill.c: JB's modifications; alter balance of skills

	* scripts/camp.lua, scripts/grotto.lua, scripts/temple1.lua, scripts/temple2.lua:
	JB's script changes

	* src/draw.c: Added comment to prompt_ex

	* src/sgame.c:
	Added 'are you sure' option to Quit, fixing debian bug #282446 (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=282446)

2005-02-06  peterhull90  <peterhull90@dell>

	* src/kq.c:
	bugfix: random string printed when alt-x pressed during wait_for_entity

	* include/itemdefs.h: Mac didn't like C++ style comments

	* include/structs.h, maps/mapfile.c, maps/mapshared.c, src/disk.c, src/intrface.c, maps/mapedit.c, maps/mapdiff.c, maps/mapdraw.h:
	Markers patch

2005-01-31  teamterradactyl  <teamterradactyl@dell>

	* scripts/guild.lua, scripts/starting.lua, scripts/tower.lua, scripts/town1.lua, scripts/town2.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/dville.lua, scripts/estate.lua:
	Fixed misc typos in scripted dialogs

2005-01-24  teamterradactyl  <teamterradactyl@dell>

	* scripts/temple1.lua, scripts/starting.lua: Fix a few bugs

2005-01-19  peterhull90  <peterhull90@dell>

	* src/credits.c: It's 2005!

2005-01-18  teamterradactyl  <teamterradactyl@dell>

	* src/sgame.c, src/shopmenu.c, src/masmenu.c, src/menu.c, src/music.c, src/selector.c, src/setup.c, src/itemmenu.c, src/kq.c, src/intrface.c, src/hskill.c, src/eqpmenu.c, src/heroc.c, src/enemyc.c, src/entity.c, src/draw.c, src/combat.c:
	Backgrounds now animate!

	* scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua, scripts/town8.lua, scripts/town2.lua, scripts/pass.lua, scripts/starting.lua, scripts/temple1.lua, scripts/temple2.lua, scripts/tower.lua, scripts/town1.lua, scripts/dville.lua, scripts/estate.lua, scripts/fort.lua, scripts/grotto.lua, scripts/guild.lua, scripts/main.lua, scripts/manor.lua, scripts/bridge2.lua, scripts/camp.lua, scripts/cave1.lua, scripts/cave2.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/cave5.lua, scripts/cave6a.lua, scripts/coliseum.lua, scripts/cult.lua, scripts/bridge.lua:
	Removed trailing semi-colon, plot rewrites

	* maps/town3.map, maps/temple1.map, maps/town2.map, maps/grotto2.map, maps/manor.map, maps/starting.map, maps/camp.map:
	Updates to maps (scripts also updated)

	* include/itemdefs.h, include/progress.h, include/shopmenu.h, include/intrface.h:
	Added directional constants

2005-01-02  peterhull90  <peterhull90@dell>

	* src/.cvsignore: *** empty log message ***

2004-12-18  teamterradactyl  <teamterradactyl@dell>

	* scripts/manor.lua: Fixup for starting and returning to manor

	* scripts/starting.lua: Minor script changes to starting

	* scripts/cave1.lua, scripts/cave2.lua, scripts/grotto.lua, scripts/grotto2.lua, scripts/main.lua, scripts/town1.lua, scripts/town2.lua:
	Updated to work around first subplot

	* maps/mapent.c: Correctly erases unused entity data

	* maps/mapedit.c: Able to click on previewed tile

	* maps/newtown.pcx: Added some tiles

	* maps/grotto.map, maps/grotto2.map, maps/town2.map, maps/camp.map:
	Minor changes to the maps

	* include/progress.h: Added two more to PROGRESS

	* data/ssprites.dat, data/kqsnd.dat, data/mpcx.dat:
	Minor updates to structure information

2004-11-21  teamterradactyl  <teamterradactyl@dell>

	* scripts/allsc.txt: Added new town and caves

	* scripts/starting.lua: Script rewrite

	* maps/starting.map: Removed extra NPCs for script rewrite

	* maps/newtown.pcx: Added fireball to newtown.pcx

	* data/mpcx.dat: Updated newtown.pcx

2004-11-17  teamterradactyl  <teamterradactyl@dell>

	* src/entity.c: Better erasure of NPCs

	* scripts/main.lua, scripts/town8.lua: Added town8

	* maps/underwater.pcx: New underwater tileset

	* maps/village.pcx: Added a few new tiles

	* maps/town8.map: Updated tiles for new village.pcx

	* maps/main.map: Added town8, moved some mountains

	* maps/dville.map: Updated tiles for new village.pcx

	* maps/mapent.c: Better erasure of NPCs

	* maps/make.bat: Included mapdiff in compile

	* include/disk.h, include/progress.h, include/structs.h:
	Additions for town8

	* data/mpcx.dat: Updated village.pcx

2004-10-20  teamterradactyl  <teamterradactyl@dell>

	* scripts/cave6a.lua, scripts/cave6b.lua, scripts/town8.lua:
	LUA scripts for new town and caves

	* maps/mapdiff.c: View differences and changes in maps

	* maps/cave6a.map, maps/cave6b.map, maps/town8.map: New town and caves

	* maps/Incave.pcx, maps/Misc.pcx, maps/land.pcx, maps/newtown.pcx, maps/village.pcx:
	Updated some tiles in images

	* maps/town2.map, maps/cave2.map, maps/main.map, maps/town1.map, maps/bridge.map:
	Fixed tiles on different layers

	* data/mpcx.dat: Updated several images

2004-09-18  peterhull90  <peterhull90@dell>

	* scripts/coliseum.lua: Fix for '3rd partner' bug

2004-09-17  teamterradactyl  <teamterradactyl@dell>

	* scripts/town1.lua: Moved blocks from autoexec to refresh function

	* scripts/manor.lua: Fixed movement script

	* scripts/main.lua: Moved P_FOUNDMAYOR check

	* scripts/coliseum.lua: Simple code cleanups

	* saves/sgupdate.c: Converted line ends from UNIX to DOS

	* other/res-skel.1.c, other/res-skel.2.c, other/res-skel.3.c, other/res-skel.4.c, other/res-skel.5.c, other/res-skel.6.c:
	Reformatted the res.c skeleton files

2004-09-14  teamterradactyl  <teamterradactyl@dell>

	* maps/main.map, data/mpcx.dat, maps/land.pcx:
	Update to main map and associated PCX image

2004-09-12  peterhull90  <peterhull90@dell>

	* src/intrface.c: Bugfix for add_chr and remove_chr

	* src/intrface.c: Bug fix for party[...]=nil,
	add_chr

	* src/osx.m: Removed logging command

2004-09-12  teamterradactyl  <teamterradactyl@dell>

	* maps/mapent.c, maps/mapshared.c, maps/mapdata.c, maps/mapdraw.h, maps/mapdump.c, maps/mapedit.c:
	Enhanced grab mode, added animation

2004-09-11  peterhull90  <peterhull90@dell>

	* src/intrface.c: Object interface now implemented

2004-09-07  peterhull90  <peterhull90@dell>

	* src/draw.c: Re-arranged map drawing code a bit.
	Fixed bug: viewport should parallax

2004-09-05  teamterradactyl  <teamterradactyl@dell>

	* maps/manor.map: Invalid map mode (parallax) fixed

	* maps/estate.map: Invalid tile on Layer2 fixed (found by mapdiff)

	* maps/makefile: Added mapdiff to makefile compilation

	* maps/mapdump.c: Map to image (PCX or BMP) exporter

	* maps/mapedit.c, maps/mapent.c, maps/mapfile.c, maps/mapshared.c, maps/mapdata.c, maps/mapdraw.h:
	Map editor now shares common functions

2004-09-05  peterhull90  <peterhull90@dell>

	* src/kq.c: Tileset animation file support and ALT+X patch

	* data/tileset.kq: Tileset and animation specifier file

2004-09-03  peterhull90  <peterhull90@dell>

	* src/setup.c: Fix for bug 790799

2004-08-31  peterhull90  <peterhull90@dell>

	* maps/mapshared.c, maps/mapdump.c:
	Patches as proposed by Chris Dryburgh

	* maps/mapedit.c: Patch to remove compiler errors

2004-08-13  teamterradactyl  <teamterradactyl@dell>

	* scripts/manor.lua: Corrected the error which crashed new games

2004-08-09  peterhull90  <peterhull90@dell>

	* scripts/coliseum.lua: Added the bit missing from the patch.

2004-08-05  peterhull90  <peterhull90@dell>

	* maps/makefile:
	Removed the line I removed last time that came back. Begone!

2004-08-05  joshbolduc  <joshbolduc@dell>

	* other/items.csv, src/res.c: Filled in the color column for weapons.

2004-08-04  teamterradactyl  <teamterradactyl@dell>

	* data/mpcx.dat: Changes to JB's kqt and title pcx files

	* maps/mapdraw.c: Removing unused file

	* maps/mapshared.c: Shared file for mapdraw and mapdump

	* scripts/camp.lua: Updated scripts and maps

	* maps/mapedit.c, maps/make.bat, maps/makefile, maps/mapdata.c, maps/mapdraw.h, maps/mapdump.c, maps/mapent.c, maps/mapfile.c:
	Map editor error checking added

	* maps/pass.map, maps/camp.map, maps/coliseum.map, maps/fort.map, maps/main.map, scripts/coliseum.lua:
	Updated scripts and maps

2004-08-04  joshbolduc  <joshbolduc@dell>

	* data/mpcx.dat: Changes to kqt and title pcx files

	* other/items.csv: Changed to reflect res.c changes

	* src/magic.c: Imbue and effect changes

2004-08-03  peterhull90  <peterhull90@dell>

	* other/codeformatting.txt: Code formatting rules for C and Lua

	* data/.cvsignore: Ignore some non-CVS files

2004-07-31  peterhull90  <peterhull90@dell>

	* src/intrface.c:
	Removed some spurious '\return', added comment and default speed to KQ_warp

	* src/fade.c:
	Added check for out-of-range speed in _fade_from_range() - called indirectly from warp()

2004-07-29  peterhull90  <peterhull90@dell>

	* scripts/camp.lua, scripts/town1.lua, src/heroc.c, src/res.c, src/sgame.c:
	JB's changes (patch #999065)

2004-07-25  peterhull90  <peterhull90@dell>

	* maps/makefile: LDFLAGS set incorrectly

	* scripts/main.lua:
	changed // for /* - the former is not a valid C comment for my CPP

	* src/draw.c: Only whitespace differences.

	* src/disk.c:
	Only whitespace differences; don't know where these came from...

	* src/intrface.c:
	Object interface changes (almost works now!) and formatting (with 'indent')

2004-07-25  teamterradactyl  <teamterradactyl@dell>

	* scripts/bridge2.lua: New bridge initial upload

	* maps/make.bat: Created a bare-bones make script for MS-DOS users

	* maps/bridge2.map: New bridge initial upload

2004-07-25  peterhull90  <peterhull90@dell>

	* src/intrface.c: Some work on object interface (may be buggy)

2004-07-25  teamterradactyl  <teamterradactyl@dell>

	* src/heroc.c, src/magic.c, src/menu.c, src/res.c, src/selector.c, src/setup.c, src/sgame.c, src/unix.c, src/win.c, src/beos.c, src/combat.c, src/credits.c, src/disk.c, src/dos.c, src/draw.c, src/effects.c, src/enemyc.c, src/entity.c, src/intrface.c, src/kq.c:
	Speed, CPU fixes. Fixed formatting.

	* scripts/tower.lua, scripts/starting.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/cave5.lua, scripts/grotto.lua, scripts/main.lua, scripts/manor.lua, scripts/bridge.lua:
	Changes to map scripts

	* saves/sgupdate.c: Fixed formatting

	* maps/mapdata.c, maps/mapdraw.h, maps/mapdump.c, maps/mapedit.c, maps/mapent.c, maps/mapfile.c:
	Map editor updates, see README.TXT

2004-07-25  peterhull90  <peterhull90@dell>

	* src/heroc.c:
	Fix for 'bug' #892432 - show item description when selecting item in combat

2004-07-25  teamterradactyl  <teamterradactyl@dell>

	* maps/readme.txt: All map editor changes

	* maps/Misc.pcx, maps/newtown.pcx: Updates to images, added tiles

	* maps/bridge.map, maps/cave3a.map, maps/cave3b.map, maps/cave5.map, maps/main.map, maps/pass.map, maps/town2.map, maps/town3.map, maps/town4.map, maps/town5.map:
	Map updates and bug fixes

	* include/kq.h, include/progress.h, include/res.h, include/scrnshot.h, include/sgame.h, include/structs.h:
	Fixed formatting, new functions

	* data/mpcx.dat: Update to tiles, etc.

2004-07-25  peterhull90  <peterhull90@dell>

	* scripts/tower.lua:
	Fixed bug whereby you get stuck if talking to the oracle from the right hand side.

	* scripts/tower.lua:
	Fixed bug whereby you get stuck if you stand on the right of the Oracle when talking to her.

2004-07-24  peterhull90  <peterhull90@dell>

	* src/credits.c: It's 2004!

2004-07-12  peterhull90  <peterhull90@dell>

	* scripts/.cvsignore: Added .Directory

2004-07-06  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdump.c: Updated default usage info

	* scripts/main.lua: Script for new look for main map

	* maps/main.map: New look for main map

	* maps/mapdraw.h, maps/mapedit.c: Map editor updates

2004-06-27  teamterradactyl  <teamterradactyl@dell>

	* maps/cave3b.map, maps/pass.map, maps/tower.map: Map updates

	* maps/mapent.c, maps/mapfile.c, maps/mapdraw.h, maps/mapdump.c, maps/mapedit.c:
	Full code rewrite, uses fewer CPU cycles

2004-06-20  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdata.c, maps/mapdump.c, maps/mapedit.c, maps/mapent.c, maps/mapfile.c, src/entity.c, src/intrface.c, src/kq.c, src/combat.c:
	Formatted with indent, according to other/indent.pro settings

	* maps/mapdump.c, maps/makefile:
	Added command-line options for PCX output

	* maps/mapdraw.h, maps/mapent.c, maps/mapfile.c:
	Added tile height and width constant

	* maps/mapedit.c: Prototype for future animation support

	* src/enemyc.c, src/entity.c, src/kq.c, src/res.c:
	Renamed some variables for readability

	* mkfiles/makefile.all, mkfiles/makefile.mgw: Makefile updates

2004-06-02  teamterradactyl  <teamterradactyl@dell>

	* data/allstat.mon: Fixed image placement typo

2004-05-23  teamterradactyl  <teamterradactyl@dell>

	* include/res.h: Increased s_spell name size to 14

	* bin/Reformat.bat, bin/reformat:
	Updated reformat to be called for /kq path instead of /kq/bin

	* other/indent.pro: Updated formatting for indent

	* data/allstat.mon, data/mpcx.dat: Rearranged monster images

	* include/kq.h, include/mpcx.h:
	Formatted with indent, according to other/indent.pro settings, added comments

	* include/disk.h, include/selector.h, include/structs.h:
	Formatted with indent, according to other/indent.pro settings

	* maps/mapdraw.h: Sorted alphabetically

	* maps/readme.txt: Updated some things in the readme

	* maps/mapdump.c, maps/mapedit.c, maps/mapent.c, maps/mapfile.c:
	Formatted with indent, according to other/indent.pro settings

	* maps/Incave.pcx, maps/camp.map, maps/cave1.map: Map updates

	* maps/mapdata.c:
	Formatted with indent, according to other/indent.pro settings

	* scripts/camp.lua: Fixed script errors with entity movement

	* src/scrnshot.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/win.c, src/combat.c, src/disk.c, src/draw.c, src/effects.c, src/enemyc.c, src/entity.c, src/eqpmenu.c, src/eskill.c, src/heroc.c, src/hskill.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/magic.c, src/masmenu.c, src/menu.c, src/music.c, src/res.c:
	Formatted with indent, according to other/indent.pro settings

2004-05-17  peterhull90  <peterhull90@dell>

	* other/indent.pro: Added indent.pro

	* bin/Reformat.bat, bin/reformat: Added reformatting scripts

2004-05-04  teamterradactyl  <teamterradactyl@dell>

	* scripts/town1.lua: Formatting and cosmetic changes

2004-04-17  teamterradactyl  <teamterradactyl@dell>

	* scripts/allsc.txt: Updated files for perl-automated compilation.

2004-03-22  teamterradactyl  <teamterradactyl@dell>

	* scripts/cave1.lua, scripts/cave2.lua, scripts/grotto.lua, scripts/town1.lua, src/menu.c:
	New script updates

	* src/disk.c, src/entity.c, src/intrface.c, src/kq.c, src/setup.c:
	Fixed formatting

	* maps/cave2.map: New script updates

	* maps/mapfile.c, maps/mapdraw.h, maps/mapdump.c, maps/mapedit.c:
	Fix to correctly display map dumps

2004-03-10  peterhull90  <peterhull90@dell>

	* .cvsignore, maps/.cvsignore, scripts/.cvsignore:
	Ignore some common files (that should be ignored)

	* maps/mapfile.c: Improved make_mapfrompcx command

	* include/disk.h, include/entity.h, include/kq.h, include/structs.h, src/combat.c, src/disk.c, src/entity.c, src/intrface.c, src/kq.c:
	Preliminary support for tileset structure (intended to make it easier to add new tilesets)
	Target move mode for entities

2004-03-09  peterhull90  <peterhull90@dell>

	* maps/mapdump.c: Initial check-in

2004-03-08  peterhull90  <peterhull90@dell>

	* src/draw.c, src/intrface.c: Wrapping for msg() function
	New set_map_mode script function (this might disappear soon)

	* include/kq.h, src/kq.c: sound_avail variable

	* KQ-osx.pbproj/.cvsignore: .cvsignore added

	* KQ-osx.pbproj/peterhull.pbxuser, KQ-osx.pbproj/project.pbxproj:
	Updated project

	* .cvsignore:
	Added .DS_Store to list of files ignored (MacOSX browser file)

2004-03-07  teamterradactyl  <teamterradactyl@dell>

	* src/kq.c: Added another animated tile

2004-03-06  peterhull90  <peterhull90@dell>

	* src/setup.c:
	'Patch for Soundless Systems' by Matt Roper applied. [734835]

	* src/sgame.c: Save Anywhere

2004-02-10  peterhull90  <peterhull90@dell>

	* KQ-osx.pbproj/peterhull.pbxuser, KQ-osx.pbproj/project.pbxproj, KQ-osx.pbproj/project.pbxuser:
	OSX project (experimental)

2004-02-05  peterhull90  <peterhull90@dell>

	* maps/.cvsignore: Added entries to ignore mapdump(.exe)

	* maps/makefile: make instructions for mapdump added

	* maps/mapdraw.h: Changed number of tilesets to 7 (shrine.bmp)

	* maps/Incave.pcx:
	Improved make_mapfrompcx() function - can now load onto any graphics layer

2004-02-04  teamterradactyl  <teamterradactyl@dell>

	* maps/mapfile.c, maps/mapedit.c, include/kq.h, include/structs.h, maps/mapdata.c, maps/mapdraw.h, maps/mapent.c:
	Editor updates

	* maps/tower.map, maps/town1.map, maps/town3.map, maps/pass.map:
	Map updates to follow scripts

2004-01-26  peterhull90  <peterhull90@dell>

	* maps/cave5.map:
	Fixed bad zone position south of room with save point (cosmetic)

2003-12-21  peterhull90  <peterhull90@dell>

	* src/heroc.c:
	Fix for Iron Rod multitargetting bug, submitted by Sam Hocevar

2003-12-10  teamterradactyl  <teamterradactyl@dell>

	* maps/mapedit.c: Mapedit cosmetic changes

2003-12-06  peterhull90  <peterhull90@dell>

	* maps/mapedit.c: added comments

2003-12-06  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdata.c, maps/mapdraw.c, maps/mapdraw.h:
	Formatting and cosmetic changes

	* src/entity.c: Added comments for sprite-facing directions

	* src/kq.c: Added comments for tile animations

	* maps/mapfile.c, maps/mapedit.c, maps/mapdraw.h:
	Added PH's map_preview updates

2003-11-30  peterhull90  <peterhull90@dell>

	* maps/mapfile.c: Code to squash invalid tiles in the background layer

	* readme.txt: Beos credits

2003-11-27  teamterradactyl  <teamterradactyl@dell>

	* maps/mapent.c, maps/mapdraw.c: Formatting and cosmetic changes

2003-11-08  teamterradactyl  <teamterradactyl@dell>

	* maps/readme.txt: Updated the readme file

	* scripts/dville.lua, scripts/global.lua, scripts/manor.lua, scripts/starting.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/town5.lua:
	Minor changes

	* scripts/camp.lua, scripts/tower.lua, maps/tower.map, maps/town4.map:
	Update to map

	* src/menu.c: Cosmetic change

2003-10-16  teamterradactyl  <teamterradactyl@dell>

	* maps/mapdraw.h, include/kq.h, include/magic.h, include/menu.h, include/progress.h, include/res.h, include/scrnshot.h, include/selector.h, include/setup.h, include/credits.h, include/disk.h, include/entity.h, include/itemdefs.h, src/itemmenu.c, src/kq.c, src/magic.c, src/masmenu.c, src/menu.c, src/music.c, src/osx.m, src/res.c, src/scrnshot.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/timing.c, src/unix.c, src/win.c, src/beos.c, src/combat.c, src/credits.c, src/disk.c, src/dos.c, src/draw.c, src/effects.c, src/enemyc.c, src/entity.c, src/eqpmenu.c, src/eskill.c, src/fade.c, src/heroc.c, src/hskill.c, src/intrface.c:
	Major changes to spacing and formatting

	* maps/readme.txt: Updated the readme

2003-10-14  peterhull90  <peterhull90@dell>

	* maps/mapdraw.h, maps/mapent.c, maps/mapfile.c, maps/mapedit.c, include/draw.h, include/kq.h, src/beos.c, src/combat.c, src/credits.c, src/disk.c, src/dos.c, src/draw.c, src/effects.c, src/enemyc.c, src/entity.c, src/eqpmenu.c, src/eskill.c, src/fade.c, src/heroc.c, src/hskill.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/magic.c, src/masmenu.c, src/menu.c, src/music.c, src/scrnshot.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/unix.c, src/win.c:
	re-indent according to new rules

2003-10-14  teamterradactyl  <teamterradactyl@dell>

	* src/beos.c, src/dos.c, src/draw.c, src/intrface.c, src/kq.c, src/magic.c, src/selector.c, maps/mapedit.c, maps/mapdraw.c:
	Miner changes

	* include/progress.h: Non-critical changes to spacing in code.

2003-09-27  teamterradactyl  <teamterradactyl@dell>

	* other/encount.csv: No newline at EOF

	* mkfiles/makefile.cfg: Non-critical updates to spacing

2003-09-14  peterhull90  <peterhull90@dell>

	* src/dos.c, src/intrface.c, src/kq.c, src/music.c, src/res.c, src/selector.c:
	misc changes

	* src/setup.c, src/sgame.c:
	Config code now is allegro's, settings no longer saved with games

	* mkfiles/makefile.all: No longer bothers with making res.c

	* fixbe.sh, mkfiles/makefile.be, src/beos.c:
	Initial BeOS support in main repository (thanks to edge)

2003-09-12  peterhull90  <peterhull90@dell>

	* scripts/town2.lua: fixed bug as suggesed by SF

	* src/draw.c: Added 'masquerade' function for heroes

	* include/disk.h: Added save_* functions

	* maps/mapfile.c, src/disk.c: Map save now endian-safe

2003-08-30  peterhull90  <peterhull90@dell>

	* include/progress.h, scripts/makefile, src/enemyc.c, src/res.c:
	Up to date now with Mac directories

2003-08-29  teamterradactyl  <teamterradactyl@dell>

	* src/enemyc.c, src/osx.m, scripts/starting.lua, scripts/tower.lua, maps/cave5.map, maps/mapedit.c, maps/town1.map, maps/town2.map, maps/town5.map:
	Miner changes

	* maps/mapdraw.h, maps/mapfile.c: Fixed path

2003-08-26  peterhull90  <peterhull90@dell>

	* include/progress.h, scripts/manor.lua, scripts/town2.lua, scripts/town5.lua, src/intrface.c, src/kq.c, src/credits.c:
	More on town2 and start of Ayla's side quest...

	* other/battles.csv, other/encount.csv, other/kq2h.pl, other/res-skel.1.c, other/res-skel.2.c, other/res-skel.3.c, other/res-skel.4.c, other/res-skel.5.c, other/res-skel.6.c:
	Some files that were only on my harddisk

2003-08-25  peterhull90  <peterhull90@dell>

	* src/enemyc.c, src/kq.c, src/scrnshot.c, src/selector.c, src/sgame.c, src/unix.c, src/win.c:
	More fixes to code

2003-08-19  peterhull90  <peterhull90@dell>

	* src/win.c: Fix to windows slash/backslash issue

	* mkfiles/makefile.all, mkfiles/makefile.mgw:
	'make depend' now works on Windows

	* src/win.c: Fixed crash on Windows platforms

	* src/sgame.c: Fix for bug#790267 load game segfaults

	* fixosx.sh: OSX shell script

2003-08-18  peterhull90  <peterhull90@dell>

	* src/osx.m: Mac specific file

	* scripts/pass.lua: Fixed bug #790270

2003-08-16  teamterradactyl  <teamterradactyl@dell>

	* maps/mapfile.c: Non-critical changes to spacing in code.

	* src/selector.c, src/intrface.c, scripts/bridge.lua, scripts/coliseum.lua, scripts/dville.lua, scripts/estate.lua, scripts/global.lua, scripts/grotto.lua, scripts/makefile, scripts/manor.lua, scripts/town3.lua, scripts/town4.lua:
	Non-critical changes to spacing in scripts and code.

2003-08-15  peterhull90  <peterhull90@dell>

	* makefile, setup.cfg, src/win.c: Works on Windows new

2003-08-12  peterhull90  <peterhull90@dell>

	* blurb, maps/makefile, readme.txt: blurb and map editor makefile

2003-08-10  peterhull90  <peterhull90@dell>

	* mkfiles/makefile.dj, mkfiles/makefile.lnx, mkfiles/makefile.mgw, mkfiles/makefile.unx, mkfiles/makefile.vc, include/disk.h, include/entity.h, include/kq.h, include/progress.h, include/structs.h, mkfiles/makefile.all, mkfiles/makefile.cfg, scripts/global.lua, scripts/town2.lua, src/music.c, src/osx.m, src/setup.c, src/sgame.c, src/unix.c, src/win.c, maps/mapdraw.c, maps/mapdraw.h, maps/mapedit.c, maps/mapent.c, maps/mapfile.c, src/combat.c, src/disk.c, src/dos.c, src/draw.c, src/enemyc.c, src/entity.c, src/intrface.c, src/kq.c:
	Changes to build system, endian-safety and scripts (town2)

2003-08-03  teamterradactyl  <teamterradactyl@dell>

	* maps/mapedit.c: Map editor updates

	* maps/entities.pcx: Added enemy pics

	* maps/starting.map, maps/temple2.map, maps/tower.map, maps/town4.map, maps/town6.map:
	Changes to maps

	* scripts/bridge.lua, scripts/camp.lua, scripts/cave1.lua, scripts/cave2.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/cave4.lua, scripts/cave5.lua, scripts/coliseum.lua, scripts/cult.lua, scripts/dville.lua, scripts/estate.lua, scripts/esteria.lua, scripts/fort.lua, scripts/global.lua, scripts/grotto.lua, scripts/grotto2.lua, scripts/guild.lua, scripts/main.lua, scripts/manor.lua, scripts/pass.lua, scripts/shrine.lua, scripts/starting.lua, scripts/temple1.lua, scripts/temple2.lua, scripts/tower.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua, scripts/tunnel.lua:
	Spelling, spacing updates, comments added

	* src/kq.c, src/setup.c: A couple comments added, minor updates

	* data/mpcx.dat: Added a couple enemy sprites

2003-07-25  peterhull90  <peterhull90@dell>

	* scripts/manor.lua: cpp choked on long comments

	* include/progress.h: corrected P_ constant clash

2003-07-25  teamterradactyl  <teamterradactyl@dell>

	* scripts/manor.lua: Everyone else leaves the manor.

2003-07-22  peterhull90  <peterhull90@dell>

	* src/draw.c: corrected error in prompt_ex()

2003-07-04  teamterradactyl  <teamterradactyl@dell>

	* scripts/tower.lua: Fixed typo with comment

	* scripts/manor.lua, scripts/starting.lua, include/progress.h:
	SLF's additions

2003-07-03  peterhull90  <peterhull90@dell>

	* src/combat.c, src/enemyc.c, src/menu.c, src/setup.c, src/sgame.c:
	Soem trivial changes

	* src/draw.c: Corrected indentation
	Corrected some comments (param definitions)

	* scripts/grotto.lua: corrected the name Tsorin

	* src/kq.c:
	Added twinkle sound for screenshots and took out 'test' call to selector

	* src/intrface.c, include/selector.h, scripts/global.lua, src/selector.c:
	party select stuff

	* include/progress.h: new MANORPARTY constants

2003-06-27  teamterradactyl  <teamterradactyl@dell>

	* src/credits.c, src/heroc.c, src/kq.c, src/setup.c:
	Added changes by Sam Hocevar

	* scripts/tower.lua, scripts/town2.lua:
	Updated formatting, minor script updates.

2003-06-26  peterhull90  <peterhull90@dell>

	* src/intrface.c: formatting change

	* src/credits.c: Moved 'f1 help' text a little

2003-06-19  peterhull90  <peterhull90@dell>

	* src/kq.c: Removed reference to function that didn't exist

	* src/kq.c: changed portrait handling

	* src/draw.c: simplified transparency handling

2003-06-14  teamterradactyl  <teamterradactyl@dell>

	* maps/Misc.pcx: Updated PCX image (now in mpcx.dat)

2003-06-10  teamterradactyl  <teamterradactyl@dell>

	* include/kq.h, src/kq.c, src/setup.c: Fixed typos from last update

	* maps/cave5.map, maps/manor.map, maps/pass.map, maps/starting.map, maps/town7.map:
	Should have all layer probs resolved

	* other/items.csv, other/spells.csv, include/kq.h, include/progress.h:
	Updates 10062003

	* scripts/manor.lua, scripts/global.lua, src/setup.c, src/sgame.c, src/menu.c, src/entity.c, src/intrface.c, src/kq.c, src/enemyc.c, src/draw.c:
	Updates 09062003

	* maps/mapent.c: Added comments

2003-05-31  peterhull90  <peterhull90@dell>

	* include/kq.h, src/hskill.c, src/kq.c, src/scrnshot.c, src/setup.c, src/sgame.c:
	SH patches (savegame, steal, menu)

	* src/credits.c: Changed persons being credited

2003-05-27  peterhull90  <peterhull90@dell>

	* src/eqpmenu.c, src/heroc.c, src/menu.c, src/setup.c, src/sgame.c, src/draw.c:
	Other changes

	* include/setup.h: Help screen

	* include/kq.h: Help key & portraits

	* src/kq.c:
	Added comments. Incorporated portraits in s_heroinfo. Re-enabled joystick support. Added help key. Integrated credits bit.

	* include/credits.h, src/credits.c:
	Credits show the developers for this project

2003-05-26  peterhull90  <peterhull90@dell>

	* src/enemyc.c:
	Fix for 'enemies never use special powers, game becomes easy'
	Plus some comments

2003-05-12  peterhull90  <peterhull90@dell>

	* src/shopmenu.c: Shop menu crash fix(sam)

	* src/setup.c: Soundless patch (mattrope)

	* debian/README, debian/kq.xpm, debian/kq.6: Oops - chmod

	* debian/kq.xpm, debian/README, debian/kq.6:
	Contributed files for debian package

2003-05-07  peterhull90  <peterhull90@dell>

	* include/draw.h, src/sgame.c, src/magic.c, src/menu.c, src/setup.c, src/draw.c, src/entity.c, src/intrface.c, src/kq.c, src/combat.c:
	Patches and prompt update

2003-04-24  teamterradactyl  <teamterradactyl@dell>

	* src/intrface.c, src/masmenu.c, src/menu.c, src/hskill.c:
	Updated line formatting; added comments

	* src/combat.c: Removed old #if 0...#endif blocks, added comments

	* scripts/starting.lua: Added to heroes' dialogs

	* scripts/manor.lua: Added to Nostik's dialog

	* maps/mapedit.c:
	Added comments, updated zone crosshair to represent PH's cool zone-numbering technique

	* maps/mapdraw.h: Added visual_map (void)

2003-04-21  peterhull90  <peterhull90@dell>

	* scripts/cave5.lua: No running from Dragon!

2003-04-13  peterhull90  <peterhull90@dell>

	* maps/mapedit.c: Visualise option

2003-04-09  peterhull90  <peterhull90@dell>

	* data/hero.kq: Initial hero data

	* data/allstat.mon: Harder enemies in cave5

	* scripts/global.lua: New global functions

	* scripts/shrine.lua, scripts/tunnel.lua, scripts/esteria.lua:
	Blank scripts for new levels

	* include/menu.h, include/entity.h, include/heroc.h, include/kq.h, include/enemyc.h, include/draw.h:
	Many changes

	* src/combat.c, src/draw.c, src/effects.c, src/enemyc.c, src/heroc.c, src/hskill.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/magic.c, src/masmenu.c, src/menu.c, src/setup.c, src/sgame.c, src/shopmenu.c:
	Too many changes to mention!

2003-03-21  teamterradactyl  <teamterradactyl@dell>

	* src/draw.c, src/intrface.c: Extra error checks

	* scripts/starting.lua, scripts/manor.lua: New plot script changes

	* maps/starting.map:
	Moved houses around to reflect changes in starting.lua

	* maps/bridge.map, maps/cult.map, maps/fort.map, maps/grotto.map, maps/tower.map:
	Layer fixes and improvements

	* maps/readme.txt: Explanation of changes in mapdraw

	* maps/mapedit.c: Remapped entity key from F11 to E

2003-03-05  teamterradactyl  <teamterradactyl@dell>

	* include/res.h: Added a few comments

	* maps/pass.map: Layer fixes and improvements

	* src/combat.c: Commented out debug info, minor updates

	* src/setup.c: Fixed key-remapping bug

	* scripts/cave5.lua, scripts/pass.lua: Fixed typos, layer bugs

	* maps/mapent.c, maps/mapfile.c, maps/mapdraw.h, maps/mapedit.c:
	Error-checking, grab mode right-click, etc.

2003-02-24  teamterradactyl  <teamterradactyl@dell>

	* src/setup.c, src/sgame.c, src/shopmenu.c, src/timing.c, src/magic.c, src/masmenu.c, src/menu.c, src/music.c, src/scrnshot.c, src/selector.c, src/draw.c, src/effects.c, src/enemyc.c, src/entity.c, src/eqpmenu.c, src/eskill.c, src/fade.c, src/heroc.c, src/hskill.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/combat.c:
	Made coding styles uniform with each other

	* scripts/cave3a.lua: Layer fixes and improvements

	* include/enemyc.h, include/heroc.h:
	Made coding styles uniform with each other

	* maps/mapedit.c: Fixed typo

2003-02-23  peterhull90  <peterhull90@dell>

	* data/mpcx.dat: Dragon sprites

	* maps/mapedit.c:
	Moved 2 declarations (not valid C to declare variables in the middle of a block)

	* maps/cave5.map: More mods to opalcave

	* include/progress.h, include/res.h, scripts/cave5.lua, scripts/pass.lua, src/res.c, src/shopmenu.c, src/enemyc.c, src/menu.c:
	Small changes plus Opal Cave update

2003-02-22  teamterradactyl  <teamterradactyl@dell>

	* maps/cave1.map, maps/cave2.map, maps/cave3a.map, maps/cave3b.map, maps/town3.map, maps/town4.map:
	Layer fixes and improvements

2003-02-22  peterhull90  <peterhull90@dell>

	* include/entity.h, include/res.h, src/res.c, src/setup.c, src/enemyc.c, src/entity.c, src/intrface.c, src/kq.c:
	Generally added comments

	* src/sgame.c:
	Fixed non-fatal bug where sound/music volume were not set after restoring a game

	* src/music.c: Added comments.

	* src/combat.c:
	Fixed non-fatal bug where a variable was used before initialization

	* readme.txt: More information in the readme

2003-02-18  teamterradactyl  <teamterradactyl@dell>

	* src/shopmenu.c: Removed old if 0 comments

	* scripts/town4.lua: Added a few scripts for Casandra and Ayla

2003-02-17  teamterradactyl  <teamterradactyl@dell>

	* maps/bridge.map: Fixed obstacle problem

2003-02-17  peterhull90  <peterhull90@dell>

	* include/shopmenu.h, scripts/cave5.lua, include/kq.h, include/mpcx.h, include/progress.h, src/shopmenu.c, src/enemyc.c, src/intrface.c, src/draw.c, src/combat.c:
	More comments, dragon code in cave5

2003-02-15  peterhull90  <peterhull90@dell>

	* scripts/town2.lua: Fix for #616642

2003-02-13  teamterradactyl  <teamterradactyl@dell>

	* scripts/starting.lua: Fixed layer bug

	* scripts/bridge.lua: Gave everyone something to say

	* scripts/tower.lua: Fixed typo

2003-02-11  teamterradactyl  <teamterradactyl@dell>

	* src/kq.c: Thought bubble fix

	* scripts/camp.lua, scripts/coliseum.lua, scripts/cult.lua, scripts/dville.lua, scripts/estate.lua, scripts/fort.lua, scripts/guild.lua, scripts/manor.lua, scripts/pass.lua, scripts/tower.lua, scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua:
	Added fire zones

	* src/intrface.c:
	Variable number of args on wait_for_entity, added fire zones

	* src/kq.c, maps/mapdraw.h, maps/mapedit.c, maps/mapent.c, maps/mapfile.c:
	Added comments

	* maps/camp.map, maps/coliseum.map, maps/cult.map, maps/dville.map, maps/estate.map, maps/fort.map, maps/guild.map, maps/manor.map, maps/pass.map, maps/tower.map, maps/town3.map, maps/town4.map, maps/town5.map, maps/town6.map, maps/town7.map:
	Added fire zones

2003-02-10  teamterradactyl  <teamterradactyl@dell>

	* include/entity.h: Added comments

2003-02-09  peterhull90  <peterhull90@dell>

	* src/intrface.c: Variable number of args on wait_for_entity

2003-02-08  teamterradactyl  <teamterradactyl@dell>

	* scripts/town3.lua, scripts/town2.lua, scripts/town1.lua, scripts/temple2.lua, scripts/tower.lua, scripts/temple1.lua, scripts/starting.lua, scripts/main.lua, scripts/guild.lua, scripts/grotto.lua, scripts/estate.lua, scripts/cult.lua, scripts/cave3a.lua, scripts/cave1.lua, scripts/camp.lua:
	Layer Fix 20030208

	* src/entity.c: Help File added

	* maps/bridge.map, maps/camp.map, maps/cave1.map, maps/cave3a.map, maps/cave3b.map, maps/coliseum.map, maps/cult.map, maps/town1.map, maps/town2.map, maps/town6.map:
	Another Layer fix

2003-01-31  teamterradactyl  <teamterradactyl@dell>

	* scripts/cave5.lua: Added orient_heroes() fix

	* maps/mapdraw.h, maps/mapedit.c, maps/mapent.c:
	Added bit-field contributions from PH

2003-01-29  peterhull90  <peterhull90@dell>

	* src/intrface.c, src/kq.c, src/music.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/combat.c, src/draw.c, src/entity.c:
	Various changes. Improved $0 handling in text output

	* scripts/tower.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/pass.lua, scripts/grotto.lua, scripts/cave5.lua:
	Misc changes; added treasure handling to cave5.lua

2003-01-22  teamterradactyl  <teamterradactyl@dell>

	* maps/mapedit.c, maps/mapdraw.h:
	Layer/attribute issues fixed, added 'grab' mode

	* maps/town1.map, maps/town2.map, maps/temple1.map, maps/temple2.map, maps/camp.map, maps/cave4.map, maps/dville.map, maps/pass.map:
	Moved appropriate objects to correct layers

	* scripts/allsc.txt: Updated to include new cave

	* scripts/camp.lua, scripts/town2.lua: Fixed script typos

2003-01-17  teamterradactyl  <teamterradactyl@dell>

	* scripts/cult.lua, maps/town7.map, maps/town5.map, maps/town6.map, maps/town4.map, maps/town2.map, maps/town3.map, maps/tower.map, maps/town1.map, maps/temple1.map, maps/temple2.map, maps/mapfile.c, maps/manor.map, maps/guild.map, maps/fort.map, maps/grotto.map, maps/dville.map, maps/estate.map, maps/cave2.map, maps/coliseum.map, maps/cult.map, maps/camp.map, maps/cave1.map, maps/bridge.map, maps/readme.txt:
	Update for mapdraw (and related files)

2003-01-16  teamterradactyl  <teamterradactyl@dell>

	* maps/mapfile.c, maps/town5.map, maps/town6.map, maps/town7.map, scripts/camp.lua, scripts/cult.lua, scripts/main.lua, src/kq.c, maps/camp.map, maps/cave1.map, maps/cave3b.map, maps/coliseum.map, maps/cult.map, maps/estate.map, maps/fort.map, maps/guild.map, maps/main.map, maps/manor.map, maps/mapdraw.h, maps/mapedit.c, maps/mapent.c, maps/pass.map, maps/starting.map, maps/temple2.map, maps/tower.map, maps/town1.map, maps/town2.map, maps/town3.map, maps/town4.map:
	Update for mapdraw (and related files)

2003-01-10  peterhull90  <peterhull90@dell>

	* maps/mapdraw.h: Oops - forgot this file!

2003-01-09  teamterradactyl  <teamterradactyl@dell>

	* maps/cave5.map: Removed stray entity, updated obstacle bounds

	* scripts/pass.lua, scripts/cave5.lua: Support for more zones added

	* maps/pass.map: Obstacle, shadow changes

2003-01-09  peterhull90  <peterhull90@dell>

	* maps/mapent.c, maps/mapfile.c, maps/mapedit.c, maps/mapdata.c:
	Split editor files

2003-01-09  teamterradactyl  <teamterradactyl@dell>

	* maps/coliseum.map, maps/dville.map, maps/estate.map, maps/mount.pcx, maps/pass.map, maps/town4.map, maps/village.pcx, maps/cave3a.map, maps/cave3b.map, maps/cave5.map:
	The changes!

	* include/mpcx.h: Changed by grabber

	* data/mpcx.dat: Few image changes, added beds to come maps

	* src/setup.c: Fixed check from slowcomputer=1 to 'slow_computer yes'

	* scripts/estate.lua, scripts/pass.lua, scripts/town4.lua, scripts/town6.lua:
	Spelling updates, added a few zone handlers

	* setup.cfg:
	Took slowcomputer=1 out, updated code so 'slow_computer yes' works properly

2003-01-07  teamterradactyl  <teamterradactyl@dell>

	* maps/dville.map: Denorian village map by peterhull90

	* scripts/bridge.lua, scripts/camp.lua, scripts/cave1.lua, scripts/cave2.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/cave4.lua, scripts/cave5.lua, scripts/coliseum.lua, scripts/cult.lua, scripts/dville.lua, scripts/estate.lua, scripts/fort.lua, scripts/grotto.lua, scripts/grotto2.lua, scripts/guild.lua, scripts/main.lua, scripts/manor.lua, scripts/pass.lua, scripts/starting.lua, scripts/temple1.lua, scripts/temple2.lua, scripts/tower.lua, scripts/town1.lua, scripts/town2.lua, scripts/town3.lua, scripts/town4.lua, scripts/town5.lua, scripts/town6.lua, scripts/town7.lua:
	Code clean-up

	* src/kq.c: Added support for SHOPITEMS

	* scripts/fort.lua: Fixed typos

2003-01-06  teamterradactyl  <teamterradactyl@dell>

	* setup.cfg: Added slow_computer into setup.cfg

	* src/shopmenu.c, src/sgame.c, src/kq.c, src/enemyc.c, src/draw.c:
	Fixed typo, added SHOPITEMS

	* scripts/guild.lua, maps/mapdraw.c: Fixed a typo

	* include/shopmenu.h, include/kq.h: ITEMMENU define created/updated

	* data/allstat.mon: Fixed Spectre width

2003-01-03  peterhull90  <peterhull90@dell>

	* data/allstat.mon, data/kqsnd.dat, data/mpcx.dat, data/resabil.mon, include/itemdefs.h, include/itemmenu.h, include/kq.h, include/progress.h, include/res.h, include/setup.h, include/shopmenu.h, maps/cave5.map, maps/makefile, maps/mount.pcx, maps/pass.map, mkfiles/makefile.all, other/effects.csv, other/encount.csv, other/items.csv, other/kq2h.pl, other/spells.csv, saves/sgupdate.c, scripts/camp.lua, scripts/cave5.lua, scripts/guild.lua, scripts/pass.lua, src/combat.c, src/draw.c, src/effects.c, src/heroc.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/misc/runner.c, src/res.c, src/selector.c, src/setup.c, src/shopmenu.c:
	Updates including the Team Terradactyl fixes

2002-12-24  peterhull90  <peterhull90@dell>

	* include/kqsnd.h, include/progress.h, include/res.h, include/setup.h, src/enemyc.c, src/entity.c, src/intrface.c, src/kq.c, src/res.c, src/setup.c, src/sgame.c, src/draw.c:
	Various updates

2002-11-25  peterhull90  <peterhull90@dell>

	* src/shopmenu.c, src/setup.c, src/kq.c, src/intrface.c, src/eskill.c, scripts/town2.lua, scripts/cave5.lua, mkfiles/makefile.cfg, maps/mapdraw.c, maps/cave5.map, include/setup.h, include/kq.h, data/kqsnd.dat, .cvsignore:
	new map - WIP

2002-11-16  peterhull90  <peterhull90@dell>

	* include/kq.h, src/kq.c: code re-indented

2002-11-15  peterhull90  <peterhull90@dell>

	* src/setup.c, src/shopmenu.c, src/kq.c, src/music.c, src/res.c, src/effects.c, src/eqpmenu.c, src/fade.c, src/hskill.c, src/itemmenu.c, include/entity.h, include/kq.h, include/magic.h, include/res.h, include/setup.h, include/draw.h, setup.cfg:
	More comments - specially kq.c!

2002-10-26  peterhull90  <peterhull90@dell>

	* kq.cfg: New style config file

	* mkfiles/makefile.cfg, mkfiles/makefile.mgw: Updated for DUMB:

2002-10-25  peterhull90  <peterhull90@dell>

	* src/combat.c, src/draw.c, src/effects.c, src/fade.c, src/heroc.c, src/hskill.c, src/intrface.c, src/kq.c, src/magic.c, src/music.c, src/setup.c, src/sgame.c, src/shopmenu.c, src/timing.c, include/fade.h, include/music.h, include/setup.h, include/timing.h:
	KQ now uses DUMB

2002-10-19  peterhull90  <peterhull90@dell>

	* src/entity.c, src/intrface.c: Still more comments

	* src/magic.c, src/masmenu.c: Magic failing bug fixed (Dudaskank)

2002-10-13  peterhull90  <peterhull90@dell>

	* src/draw.c, src/effects.c, src/enemyc.c, src/entity.c:
	yet more comments

2002-10-12  peterhull90  <peterhull90@dell>

	* src/intrface.c, src/selector.c, include/combat.h, src/draw.c:
	yet more comments

2002-10-10  peterhull90  <peterhull90@dell>

	* include/combat.h, include/draw.h, include/effects.h, include/enemyc.h, include/entity.h, include/eqpmenu.h, include/eskill.h, include/heroc.h, include/hskill.h, include/intrface.h, include/itemmenu.h, include/kq.h, include/kqsnd.h, include/magic.h, include/masmenu.h, include/menu.h, include/mpcx.h, include/progress.h, include/res.h, include/scrnshot.h, include/selector.h, include/setup.h, include/sgame.h, include/shopmenu.h, include/skills.h, include/ssprites.h, saves/.cvsignore, scripts/guild.lua, setup.cfg, src/combat.c, src/draw.c, src/effects.c, src/enemyc.c, src/entity.c, src/eqpmenu.c, src/eskill.c, src/heroc.c, src/hskill.c, src/intrface.c, src/itemmenu.c, src/kq.c, src/menu.c, src/res.c, src/scrnshot.c, src/selector.c, src/setup.c, src/sgame.c, src/shopmenu.c:
	comments/indents

2002-10-09  peterhull90  <peterhull90@dell>

	* maps/town1.map: Modified by ML to fix layer/obstacle bugs

	* src/sgame.c: more comments

2002-10-08  peterhull90  <peterhull90@dell>

	* include/kq.h, include/progress.h, include/res.h, src/ChangeLog, src/combat.c, src/heroc.c, src/magic.c, src/masmenu.c, src/menu.c, src/res.c, src/selector.c:
	Added doxy comments

2002-10-01  peterhull90  <peterhull90@dell>

	* scripts/itemdefs.h, scripts/progress.h: Removed extraneous files

	* src/sgame.c: *** empty log message ***

2002-09-24  peterhull90  <peterhull90@dell>

	* ChangeLog: *** empty log message ***

	* scripts/manor.lua, scripts/cave3a.lua, scripts/cave3b.lua, scripts/dville.lua, scripts/pass.lua, scripts/starting.lua, scripts/tower.lua:
	Put quotes around initial comments

2002-09-24  peterhull90  <peterhull90@dell.valleyway>

	* manor.lua, cave3a.lua, cave3b.lua, dville.lua, pass.lua, starting.lua, tower.lua:
	Put quotes around initial comments

2002-09-23  reybrujo  <reybrujo@dell.valleyway>

	* prep.pl: Fixed included files location

2002-09-22  peterhull90  <peterhull90@dell.valleyway>

	* src/kq.c, src/scrnshot.c:
	Added keyboard polling check and made comments consistent with code

	* obj/unix/.cvsignore: added new line

	* maps/.cvsignore, shots/.cvsignore: Added shots directory

	* ChangeLog: Initial version

	* src/sgame.c: ???

	* src/kq.c: added screenshot functions

	* src/ChangeLog: Added f12 key function

	* mkfiles/makefile.cfg: *** empty log message ***

	* mkfiles/makefile.all: fixed bug in 'clean' target

	* maps/mapdraw.c: Removed unused vars

	* include/scrnshot.h, src/scrnshot.c: Screenshot functionality

2002-09-22  Peter Hull  <peterhull90@hotmail.co>

	* src/scrnshot.c: added #include <stdio.h>

	* src/kq.c: added screen shot support (from Matthew)
	

/*
   KQ is Copyright (C) 2002 by Josh Bolduc

   This file is part of KQ... a freeware RPG.

   KQ is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published
   by the Free Software Foundation; either version 2, or (at your
   option) any later version.

   KQ is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with KQ; see the file COPYING.  If not, write to
   the Free Software Foundation,
       675 Mass Ave, Cambridge, MA 02139, USA.
*/

