<Unit>
<Mesh Texture="blah">
<Points>
<Point>
<Location x=0 y=0 z=0/>
<Normal i=0 j=0 k=0/>
</Point>
...
</Points>

<Polygons>
<Poly vertices=3 v0=0 v1=1 v2=2/>
<Quad v0=0 v1=1 v2=3 v3=4/>
</Polygons>

<TriLists>
<VertexRef num=0>
<VertexRef num=2>
<VertexRef num=4>
...
</TriLists>

<QuadLists>
<VertexRef num=0>
<VertexRef num=2>
<VertexRef num=4>
...
</QuadLists>

<Logos>
<ForceLogo rotation=0 offset=0.01>
<Location ... />
<Normal ... />
<Normal ... /> <!-- 2nd normal is the reference -->
</ForceLogo>

<SquadLogo rotation=0 offset=0.01>
<Location ... />
<Normal ... />
<Normal ... /> <!-- 2nd normal is the reference -->
</SquadLogo>
</Logos>

</Mesh>
</Unit>
