# LOGIN AND ADD IN GAME SEQUENCE

CLIENT               							SERVER

CMD_LOGIN								-->
										<--		LOGIN_ACCEPT (+md5sum of initial files), LOGIN_ERROR, LOGIN_ALREADY, LOGIN_UNAVAIL
CMD_ASKFILE	(list bad or missing files)	-->
										<--		CMD_ASKFILE*needed_files with needed files' content
CMD_ADDCLIENT							-->
										<--		CMD_ASKFILE (if bad or missing files) or CMD_ADDEDYOU (with serial #)
Enter the game


# NETCOMM SESSION

For now a client sends a STARTNETCOMM msg to the server
The server broadcast it with the client's frequency to other clients in the same system
after ???

