#(TITLE)
Ur-Quan Masters Setup

#(SUBTITLES)

Graphics Options
Audio Options
3do/PC Options
Resources Options
Controls Setup
Advanced Options
Edit Controls

#(CHOICES)
Resolution
Use Framebuffer?
Scaler
Scanlines
Menu Style
Font Style
Scan Style
Scroll Style
Subtitles
Music Format
Display
Cutscenes
Show FPS
Melee Zoom
Positional Audio
Sound Driver
Sound Quality
Slave Shields
Player One
Player Two
Control Set

#(CAT_0_OPTS)
320x240
640x480
800x600
1024x768
Custom

#(CAT_0_OPT_0_DESC)
320x240 resolution.
Available with SDL framebuffer or OpenGL.

#(CAT_0_OPT_1_DESC)
640x480 resolution.
Available with SDL framebuffer or OpenGL.

#(CAT_0_OPT_2_DESC)
800x600 resolution.
Requires OpenGL graphics drivers.

#(CAT_0_OPT_3_DESC)
1024x768 resolution.
Requires OpenGL graphics drivers.

#(CAT_0_OPT_4_DESC)
Custom resolution set from the commandline.
Requires OpenGL graphics drivers.

#(CAT_1_OPTS)
If Possible
Never

#(CAT_1_OPT_0_DESC)
Uses SDL Framebuffer mode if possible,
and OpenGL otherwise.  Framebuffer mode
is available for 320x240 and 640x480.

#(CAT_1_OPT_1_DESC)
Always use OpenGL.
OpenGL can produce any resolution and is
usually hardware-accelerated.

#(CAT_2_OPTS)
None
Bilinear
Biadapt
Biadv
Triscan
HQ

#(CAT_2_OPT_0_DESC)
No scaling.
Simulates the original 320x240 display.
Fastest, though least attractive, option.

#(CAT_2_OPT_1_DESC)
Bilinear average scaling.
A simple, fast blending technique.
Hardware-accelerated in OpenGL mode.

#(CAT_2_OPT_2_DESC)
Adaptive bilinear scaling.
A slower, less blurry blending technique.

#(CAT_2_OPT_3_DESC)
Advanced bilinear scaling.
Hand-weighted blend that produces smoother curves.
The most expensive scaler.

#(CAT_2_OPT_4_DESC)
An interpolating scaler.
Produces sharp edges, but at a higher resolution.
Based on the Scale2x algorithm.

#(CAT_2_OPT_5_DESC)
A high quality, very expensive interpolating scaler.
Produces sharp edges, but at a higher resolution.
Based on the HQ2X algorithm.

#(CAT_3_OPTS)
Disabled
Enabled

#(CAT_3_OPT_0_DESC)
Do not attempt to simulate an interlaced display.

#(CAT_3_OPT_1_DESC)
Simulate an interlaced display.

#(CAT_4_OPTS)
Text
Pictographic

#(CAT_4_OPT_0_DESC)
In-game menus resemble the Original PC version.

#(CAT_4_OPT_1_DESC)
In-game menus resemble the 3do version.

#(CAT_5_OPTS)
Gradients
Flat

#(CAT_5_OPT_0_DESC)
Certain menu texts and dialogs use gradients,
as per the original PC version.
Looks nicer.

#(CAT_5_OPT_1_DESC)
All text and menus use a "flat" colour scheme,
as per the 3do version.
Easier to read.

#(CAT_6_OPTS)
Text
Pictograms

#(CAT_6_OPT_0_DESC)
Displays planet scan information as text,
as per the original PC version.

#(CAT_6_OPT_1_DESC)
Displays planet scan information as pictograms,
as per the 3do version..

#(CAT_7_OPTS)
Per-Page
Smooth

#(CAT_7_OPT_0_DESC)
When fast-forwarding or rewinding conversations
in-game, advance one screen of subtitles at a time.
This mimics the original PC version.

#(CAT_7_OPT_1_DESC)
When fast-forwarding or rewinding conversations
in-game, advance at a linear rate.
This mimics the 3do version.

#(CAT_8_OPTS)
Disabled
Enabled

#(CAT_8_OPT_0_DESC)
Do not subtitle alien speech.

#(CAT_8_OPT_1_DESC)
Show subtitles for alien speech.

#(CAT_9_OPTS)
PC
3do/Remixes

#(CAT_9_OPT_0_DESC)
Uses the music from the Original PC version.
Prefers .MOD files to .OGG files.
Requires a restart of UQM to take effect.

#(CAT_9_OPT_1_DESC)
Uses more modern music, if available.
Prefers .OGG files to .MOD files.
Requires a restart of UQM to take effect.

#(CAT_10_OPTS)
Windowed
Fullscreen

#(CAT_10_OPT_0_DESC)
Display everything in a window.
(if windowing is available)

#(CAT_10_OPT_1_DESC)
Game occupies the entire screen.
(if available)

#(CAT_11_OPTS)
Slides
Movie

#(CAT_11_OPT_0_DESC)
Prefer slides to movies if both are present.
Forces the PC intro.

#(CAT_11_OPT_1_DESC)
Prefer movies to slides.
Will use 3do content if present.

#(CAT_12_OPTS)
No
Yes

#(CAT_12_OPT_0_DESC)
Do not show FPS in the console window.

#(CAT_12_OPT_1_DESC)
Show FPS in the console window.

#(CAT_13_OPTS)
Stepped
Smooth

#(CAT_13_OPT_0_DESC)
Cut between three zoom levels in combat.
Resembles PC combat.

#(CAT_13_OPT_1_DESC)
Continuously scale the combat view.
Resembles 3do combat.

#(CAT_14_OPTS)
Disabled
Enabled

#(CAT_14_OPT_0_DESC)
Sound effects are center-channel.

#(CAT_14_OPT_1_DESC)
Uses positional SFX if possible..
Currently only supported on OpenAL.

#(CAT_15_OPTS)
None
MixSDL
OpenAL

#(CAT_15_OPT_0_DESC)
Play silently.
This option will not take effect until
you restart UQM.

#(CAT_15_OPT_1_DESC)
Use the default audio mixer.
This option will not take effect until
you restart UQM.

#(CAT_15_OPT_2_DESC)
Use the Creative Labs OpenAL driver.
This option will not take effect until
you restart UQM.

#(CAT_16_OPTS)
Low
Medium
High

#(CAT_16_OPT_0_DESC)
Low audio quality.
This option will not take effect until
you restart UQM.

#(CAT_16_OPT_1_DESC)
Medium audio quality.
This option will not take effect until
you restart UQM.

#(CAT_16_OPT_2_DESC)
Highest audio quality.
This option will not take effect until
you restart UQM.

#(CAT_17_OPTS)
Static
Pulsating

#(CAT_17_OPT_0_DESC)
Slave shields maintain a static glow.
This mimics the PC version.

#(CAT_17_OPT_1_DESC)
Slave shields pulsate.
This mimics the 3do verion.

#(CAT_18_OPTS)
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder

#(CAT_18_OPT_0_DESC)
Player 1 controls the bottom player in
Super Melee, and the entire Full Game.

#(CAT_18_OPT_1_DESC)
Player 1 controls the bottom player in
Super Melee, and the entire Full Game.

#(CAT_18_OPT_2_DESC)
Player 1 controls the bottom player in
Super Melee, and the entire Full Game.

#(CAT_18_OPT_3_DESC)
Player 1 controls the bottom player in
Super Melee, and the entire Full Game.

#(CAT_18_OPT_4_DESC)
Player 1 controls the bottom player in
Super Melee, and the entire Full Game.

#(CAT_18_OPT_5_DESC)
Player 1 controls the bottom player in
Super Melee, and the entire Full Game.

#(CAT_19_OPTS)
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder

#(CAT_19_OPT_0_DESC)
Player 2 controls the top player
in Super Melee.

#(CAT_19_OPT_1_DESC)
Player 2 controls the top player
in Super Melee.

#(CAT_19_OPT_2_DESC)
Player 2 controls the top player
in Super Melee.

#(CAT_19_OPT_3_DESC)
Player 2 controls the top player
in Super Melee.

#(CAT_19_OPT_4_DESC)
Player 2 controls the top player
in Super Melee.

#(CAT_19_OPT_5_DESC)
Player 2 controls the top player
in Super Melee.

#(CAT_20_OPTS)
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder
Placeholder

#(CAT_20_OPT_0_DESC)


Select the control template to edit.

#(CAT_20_OPT_1_DESC)


Select the control template to edit.

#(CAT_20_OPT_2_DESC)


Select the control template to edit.

#(CAT_20_OPT_3_DESC)


Select the control template to edit.

#(CAT_20_OPT_4_DESC)


Select the control template to edit.

#(CAT_20_OPT_5_DESC)


Select the control template to edit.

#(SLIDERS)
Music Volume
SFX Volume
Speech Volume

#(SLIDER_0_DESC)
Sets the music volume.

#(SLIDER_1_DESC)
Sets the sound effects volume.

#(SLIDER_2_DESC)
Sets the speech volume.

#(BUTTONS)
Quit Setup Menu
Return to Main Menu
Graphics Options
PC/3do Compatibility Options
Sound Options
Resources Options
Configure Controls
Advanced Options
Edit Controls
Back to Control Select

#(BUTTON_0_DESC)
Return to the main menu.

#(BUTTON_1_DESC)
Save changes and return to main menu.
Changes will not be applied until
you quit setup entirely.

#(BUTTON_2_DESC)
Configure display options for UQM.
Graphics drivers, resolution, and scalers.

#(BUTTON_3_DESC)
Configure behavior of UQM
to more closely match the PC or 3do behavior.

#(BUTTON_4_DESC)
Configure sound and audio options for UQM.

#(BUTTON_5_DESC)
Configure UQM Addon Packs.

Currently unimplemented.

#(BUTTON_6_DESC)
Set up keyboard and joystick controls.

Currently partially implemented.

#(BUTTON_7_DESC)
Select underlying drivers or other
hardware-dependent options.

#(BUTTON_8_DESC)
Edit key control sets.

#(BUTTON_9_DESC)


Return to control set selection screen.

#(LABELS)
Incomplete
Keyconfig header
Editkey header
Editkey dialog

#(LABEL_0)
This part of the configuration
has not yet been implemented.

Expect it in a future version.

#(LABEL_1)
To view or edit key controls,
select the option below:

#(LABEL_2)
Press Return to edit, or Delete to remove

#(LABEL_3)
Please press the key, button,
or joystick direction you wish
to assign to this action.

#(TEXT_ENTRIES)
Name

#(TEXT_ENTRIES_INITIAL)
Placeholder

#(CONTROL_ENTRIES)
Up
Down
Left
Right
Weapon
Special
Escape
