This is the Windows binary for Heroes, cross-compiled
from Linux and linked statically against SDL 1.2.3,
SDL_mixer 1.2.0 and MinGW (from the mingw32 Debian package).

The man page and info file have been replaced by an html page in
the doc/ directory.

Heroes has been configured with the following options:
--host=i586-mingw32msvc --prefix=/heroes --enable-html-doc=/heroes/doc
--with-sdl

SDL and SDL_mixer have been configured with:
--host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux
--enable-static --disable-shared

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Heroes is similar to the "Tron" and "Nibbles" games of yore, but
includes many graphical improvements and new game features.

Heroes source code is available from its home page:
http://heroes.sourceforge.net/

The game is distributed under the terms of the GNU General Public License:
http://www.gnu.org/copyleft/gpl.html

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The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the GNU LGPL license:
http://www.gnu.org/copyleft/lesser.html

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The SDL_mixer library is a simple multi-channel audio mixer.
It supports 4 channels of 16 bit stereo audio, plus a single channel
of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3
libraries.

The latest version of this library is available from:
http://www.devolution.com/~slouken/SDL/projects/SDL_mixer/

This library is distributed under the terms of the GNU LGPL license:
http://www.gnu.org/copyleft/lesser.html

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MinGW (Minimalist GNU For Windows) MinGW is a collection of header
files and import libraries that allow one to use GCC and produce
native Windows32 programs that do not rely on any 3rd-party DLLs.

The latest version of MinGW is available from:
http://www.mingw.org/

MinGW base runtime package is uncopyrighted and placed in the
public domain.
