ObjectType = Scene
NDims = 3
NObjects = 1
ObjectType = Mesh
NDims = 3
ID = 3
TransformMatrix = 1 0 0 0 1 0 0 0 1
Offset = 0 0 0
CenterOfRotation = 0 0 0
ElementSpacing = 1 1 1
PointType = MET_FLOAT
PointDataType = MET_FLOAT
CellDataType = MET_FLOAT
NCellTypes = 2
PointDim = ID x y ...
NPoints = 8
Points = 
0 0 1 2 
1 1 2 3 
2 2 3 4 
3 3 4 5 
4 4 5 6 
5 5 6 7 
6 6 7 8 
7 7 8 9 
CellType = TET
NCells = 1
Cells = 
0 0 1 2 3 
CellType = HEX
NCells = 1
Cells = 
1 0 1 2 3 4 5 6 7 
NCellLinks = 3
CellLinks = 
0 5 0 1 2 3 4 
1 6 0 1 2 3 4 5 
2 7 0 1 2 3 4 5 6 
NPointData = 2
PointDataSize = 16
PointData = 
    =   L>
NCellData = 3
CellDataSize = 24
CellData = 
    fff?   333?      ?
