For 1.4:
   Bump mm3dfilter version
   Add new filters to Windows Installer

   Update ad3dsfilter with canExport

   Fix normal calculation performance
   Profile 1.3.4 vs. 1.3.5 on unaccelerated config
   Export selected (??)
      Use copycmd.cc's code to make a createModelFromSelected function
   Copy/paste does not account for multiple bone joints, free vertices, etc...
   Texture paint segfault
      Segfault (dvh bb post on 8/18)
   Exact position of rotate point for rotate tool

   Test merge on multiple bone joint assignments (and points)

Post 1.4:
   Resample animation
   Warn user if some model properties will not be saved in
      specified format (??)
   Format options:
      Model format-specific dialog box (like Save dialog)
         Must save in that format to get dialog
      Dialog always available (tabbed for each format?)
      Save format-specific options in MM3D format
      Options dialog can encode/decode
      Prompt at save time
   Only prompt for options on first save or on "Save As"
   Meta data context panel
      For meta data of any primitive
   Coloring on texture paint (??)
   Bone Joints
      Interactive influence weight adjustment
      IK Considerations
   Adjust texture coordinates on turn edge?
   Adjust texture coordinates on split edge?
   Export/Import MM3D
      Geometry
      Materials
      Skeleton
      Animations
   Texture Projections
      Types
         Icosahedron
   On user path input, always replace backslashes with slashes
   Integrate libmisfit
   Qt 4.x (probably need to continue with Qt 3.x compatibility classes for 1.4)
      Only list supported image formats in animation capture export
      Qt4 - On startup every window says "Perspective" (make permanent fix)
   MD3
      Custom export dialog to select groups, tags, and animations
      Handle missing/out-of-order animations more sanely
   Center viewport on mouse position
   Make middle mouse button scroll zoom in on point under the mouse
   Point meta data?
   Save selected (or just require copy/paste into new model)?
   Change animation playback speed
   Check flipping on 3DS texture coordinates
   Save viewport as JPEG
   Import heightmap as "terrain"
   Transformation - scale translation keyframes (??)
   MM3D Unsupported data
      Load/save unknown type info
      UI for unknown type info
   Cylinder/Sphere Mapping
      Projection Window
       - Show test pattern
       - Move pole on sphere?
       - Move pole on icosahedron?
   Bone Joints
      Multiple root joints
      Allowing reparenting and re-rooting of bone structure
         will invalidate keyframe animations
         have to deal with parents defined after children
   Allow setting of other OpenGL options?
   Delay normal calculation when manipulating a large number of vertices
   Commands
      Increase poly count to smooth (see blender?)
      Text
   Fix MM3D data size problem (assume size instead of using read size)
   Force save of a specific type
   Report OpenGL status (supported options)
   Embedded textures
      Implement embedded textures
      Extract embedded textures to external files
   Unified drawing code
   Consider using glVertexPointer, glInterleavedArrays, or other draw optimization
   Allow double-sided polygons
   Custom lighting
   Tool
      Align to line
      Align to plane
      Select
         Select Edge
         Click repeatedly to cycle through faces under the mouse (Ctrl-click?)
   Import/Export
      .X (DirectX)
      Lightwave Export
      3DS
      AC3D
      Wings
      FBX
      MD5
      AC3D
      SMD
      ASE
      Gamestudio MDL
      Renderman
      Blender
      Maya ASCII
   Direct primitive property edit
      Scale
      UV
      Normal
   Tools
      Make built-in truly built-in with separators and better organization
      Sculpt tool (surface that pushes selected vertices)
      Ruler
      Chamfered primitives
   More complete plugin window
      Allow enabling/disabling of plugins
      Allow plugin initialization order changes?
   Animation
      Add frame relative
   Scripting
      Make copy of model
   Finish MenuManager
   Striping in low-priority background thread
   Hooks for add/remove model elements (for plugins)
   Script UI
      Script directories grafted into menu
   Scripting
      Script debugger
      Selection
         Select All Created (or all of type)
   Attempt to correct bad data in mm3d load, and allow user to attempt to continue
   Apply heightmap to selected faces
   Bilinear autoscale on non-power-of-two textures

