version 1.0.3
=============

- Multiple selection add support.
- Animation ranges are now pr default the range in max
- Materials are now exported into seperate files (combats material conflicts)
- Pose support added
- Pose animation support added
- Vertex Colors:
	* White vertex colors are now exported when no colors are present in max.
	* Material shaders requires vertex colors.
- Bug Fixes:
	* 16/32 bit index buffer allocation is now allocated correctly.
	* Reindexing is now taking the bone weights into account.
	* Bug in reindexing of bone assignments are now fixed.
	* Max bone count (4) pr vertex is correctly enforced.
	* Settings are now being saved when everything has been removed.
	* Add selected could violated the object type check - FIXED!
	* Major Memory leak removed. (resulted in +70M at each export for a large mesh) - FIXED!
	* Skeleton reference in .mesh file should be relative. - FIXED!
	* Visible seam bug on animated skinned mesh - FIXED!
	* Installer now doesnt assume a C drive

version 1.0.2
=============
- Completly new UI design.(single window approach)
- Static Mesh export type added
	* Collapse geometry
- Skinned Mesh export type added
	* Add bone animations
- Bone Animation export type added
- Progress window added
- New log window
- Resizable windows
- FileBrowser buttons when out filename is needed
- Bug Fixes:
	* Forum Reported Bug: Wrong orientation of single exported root bone - FIXED!
	* Wrong bone structure when not all bones were assigned to modifier - FIXED!

version 1.0.1
=============
- Support for multiple animations
- new Mesh Properties UI.
- Collapse hierarchy option removed (belongs in type StaticMesh)
- Ogre3d wiki page created

version 1.0.0
=============
- Single mesh export (Vertex Colors, Normals, Multiple UV sets)
- Reindexing optimization
- Simple shader based materials (only one at a time) : 
    * Blinn colors
    * Diffuse map
    * Specular Color map
    * Specular Level map
    * Self-Illumination map
- Collapse static mesh (submesh materials)
- Bone animation (.skeleton)
    * Only one animation so far.
    * Multiple root bones
    * Linked bones 

