/* -*-c++-*- */
/**
 * OsgAL - OpenSceneGraph Audio Library
 * Copyright (C) 2004 VRlab, Ume University
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.
 */

#ifndef OSGAL_VERSION_
#define OSGAL_VERSION_

#include <osgAL/Export>
#include <string>

/**
 * \mainpage
 * osgAL is an library for integration of OpenAL++ (3D sound) into OpenSceneGraph. 
 * It consists of two separate libraries: OpenAL++ and osgAL. OpenAL++ is a C++ abstraction layer
 * ontop of OpenAL with additional functionality of reading ogg-files, reference counting etc.
 *
 * OsgAL has been tested on Windows and Linux. 
 *
 */
/// Integration of OpenAL++ into OpenSceneGraph.
namespace osgAL {
	OSGAL_EXPORT std::string getVersion();
	OSGAL_EXPORT std::string getLibraryName();
}

#endif

